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If you want a preview of the state of if, check out my fork of the main repo [github.com]. There's not much in that branch that isn't going to eventually make it in.
It does, however, have an issue; it completely breaks all three Troll Kings in Bethesda Susa.
For Jotun, Who Parts Limbs, it makes it so that he is unable to use his signature axes, both throwing and two-handed, since they don't have the gigantic modifier; this completely changes the dynamic of the fight, causing him to simply flail around with his fists instead of exhibiting his intended behavior. This could be fixed by giving all of his axes the gigantic modifier. Alternatively, the problem could be fixed for all enemies by making it so that any gear generated within gigantic enemies inventories gets the gigantic modifier applied to it.
Even worse, it replaces Haggabah, Who Plies The Umbral Path's adumbral hands, which do a unique damage type (umbral), and are one of the most interesting parts of his boss fight (especially once the player cancels his invisibility with night vision goggles and heightened hearing). Both hand-replacement problems could be solved by either making a gigantic version of each Troll King's Fists, like you do with some other natural weapons, or by making it so that these fists take priority over Gigantic Fists, overriding them.