Noob, les Sans-Factions

Noob, les Sans-Factions

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Dave's Guide to NOOB - Part THREE
由 Mr. Moyer 制作
STILL in English, folks! The third installment of a full walkthrough guide for Noob: The Factionless, taking you from level 71 all the way to the end of the game.
   
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Introduction
I'm writing this in February of 2025, the game is in FULL RELEASE and has been for 2 years, so I don't foresee any further content updates or major patches. Fair warning: the US English version of the game uses DIFFERENT NAMES for items, NPCs, and locations than every other language pack for this game. I am writing this based on the US English version since that's the one I'm playing. If you are playing a different language pack, just be aware the names of practically everything will be different, and not even direct translations from the original French either.

Currently this guide covers you from the end of the Coalition (red) faction campaign, which was the third story arc you encountered and we finished that up in the city of Bloodcyrdle on the continent of Orn, and I'll guide you now from that point all the way to the end of the game.

Hello again. I'm still Dave. Still not a programmer or developer. Still not interested in making any complicated tables or graphs for this game. LOL. Welcome back to our journey through Noob: the Factionless. This guide picks up EXACTLY where the last one (same title, but "Part TWO") left off: as you've just finished working for the Coalition and restoring the Source of Life and the Source of Death to their full power, you've spoken to Spectre at your guild HQ about what to do next, and you're about to head out from there.

If you haven't reached the FOURTH story arc yet, please STOP HERE and go find my other guides "Dave's Guide to Noob, Part ONE" to start with, then the "Part TWO" follow-up to that, and get through those sections of the game FIRST.

Again, click here for part one of the guide. Or click here for part two of the guide.

I'm going to skip the basic information about how to play the game this time, since this is a continuation of my other guides that already provided you with that. However, just to refresh everyone's memory I will give you a reminder about what levels you should be at right now...

  • XP: level 74.
  • Mining: level 100.
  • Herbalist: level 100.
  • Fishing: level 80 - 100.
  • Cooking: level 90 - 100.
  • Inventing: level 80 - 100.

You should also still have some side quests open, because we haven't progressed the story far enough yet to finish them all. Feel free to keep an eye on your Quests menu tab for changes periodically, but I'll do my best to keep you informed of when we are able to complete things as we go through the game. These are the ones that should still be pending for you:

Main story quest: Chaos Faction... Go to Centralis, sign up as an Empire faction member, find a way to see the Emperor (on pause).
Juan Peace - find him in Tenebros.
Help Kenjin - if you see Kenjin in a dungeon, help him.
Aztanak - finish a drink at every pub in the world and find him in Torim.
Couem Elquinto - find his notebook IRL and bring it to his guild's office for him, then find him in the MMO at the tavern in Centralis.
Elfinaud - find May's best card, then see him.
Erork - become a Rank 1 Technograde with Baster, find him in Centralis.
Gigach4d - see him in Centralis after getting 50 in-game Achievements.
Baelstorm - find him in Syrial Greenwood after finishing ALL the Order's quests.
Decco Skyrider - beat ALL other quests, then go see him on Mount Brocca.

And there will be MORE SIDE QUESTS popping up soon, too!!
Crafting Components
Herbs & Ores
  • Cloud Mane: enter the Guild Hall area, there are four near the front door and four around the corner where you can see the Noob Guild statues.
  • Chivaltuft: Spindlegrist Forest
  • Copper & Silver: enter the Tower area, there are three of each along the path from the exit to the front door.
  • Copper & Gold: Vulca
  • Verveina: On the world map, start at the Guild Hall and walk Northwest, you'll see three of them in a line.
  • Gold & Rosapphyre: inside the Lassierra Mine or in the Empire's fort nearby
  • Titanium & Platinum: exterior of the Lassierra Mine or in the Empire's fort nearby, Etermine Mountains, Minebrok Valley
  • Lilac Wort: world map outside Centralia (the Empire's domed capital city), there are only 2 or 3 in the whole area though... better spot is the Syrian Plains (Order territory)
  • Cristalys Foam: Ashentak Marsh, on the Syrian continent (Order territory), Minebrok Valley
  • Lilium Borealis: exterior of the "black mage" hideout behind the Lasierra Mine, Vulca
  • Crimson Wort: cemetery behind Spindlegrist Village
  • Arturius Charmbloom: Arturis (the zone with the giant spiders)
  • Bellis Magma: Eternite Mountains south of Bloodcyrdle
  • Peralipitosporum: Polaris, or Tenebris
  • Ethernite: Arturis (the zone with the giant spiders)
  • Manarite: Torith city
  • Cyclopean Carnation: Alchemists' front yard, west of Parow city
  • Ardent Vulcarum: exclusive to Burgeonbud
  • The Ardent Vulcarum and Cyclopean Carnation both have only one purpose: sell for 1000 coins each.
  • DO NOT sell the ethernite bars, it's more profitable to sell the ingredients: 2 manarite + 2 ethernite ore = 1800 coins, while 1 ethernite bar = only 1250 coins.

Fish
Check the "Fishing" page on the "Jobs" tab in your in-game menu, it will show you what fish have been caught at every location you've visited so far. Fish you haven't caught yet will be marked as "???".
The moctopus and squidge both are level 100 fish, both only have one purpose: sell for 1000 coins each.

Burgeonbud
You can find almost any fish (below fishing level 80) in the waters here. Most of the herbs will be randomized each time they respawn. And occasionally you'll find a loot chest - if you open it to take the loot, then fight an enemy, the chest will refill with a different randomized loot item. If you leave the area, the chest will vanish.

Enemy Drops
  • Telluric Current: elementals & golems, Etermine Mountains shop
  • Effervescent Foam: Nemo (fish) monsters, Fortuga south dock shop
  • Reptile Scale: krokoken & dragonnet monsters, Fortuga south dock shop
  • Sticky Sap: Carnablooms, shop in the center of Syrial Greenwood
  • Fresh meat: Mammal monsters, Shop in the center of Syrial Greenwood
  • Fur Tuft: Furry Monsters, not for sale
  • Robust Claw: Hobtrolls & goblins, not for sale

Shops
ALL the herb, ore, potion, and fish shops in the game (with a few exceptions in early game & lone shops that don't appear in every town) are THE SAME. They have the same items in stock no matter which town you visit. HOWEVER, that list will change a bit, adding new items as you progress through the main story quests. The pet stores, magic card shops, armor shops, and weapon shops are UNIQUE to each town, they all sell something different. So when you first arrive at a new town, check the shops to see what's new. Then after you finish the quests for that town or gain 10 levels, check again to see if anything changed before you move on to the next place.
1 - Learn to FLY
Those last few fights should have gotten you up to level 74. At level 80 you can unlock the ability to use FLYING mounts. And one of the last things we did before ending part two of the guide was to unlock our XP meter again to allow us to reach up to level 80. I don't know about you, but I'm tired of all this walking and swimming... so as soon as you get to level 80 you should find a Skill Shop to buy the flying mount skill, allowing you to finally FLY instead of crawling along the ground! There are three decent ways to get XP at this point in the game, I prefer either option 3 or option 2 but I'll leave it up to you what you want to do next:
1. Go to Syrial Forest, back to the Arturis portal. The giant spider-boss monsters give a TON of XP and a TON of cash as rewards. You could farm them again, at least these fights are fairly easy for you.
2. Go to Tenebros continent, on the western side of the world map there you can fight a bunch of the Red Dragonnet monsters who drop 14000 XP - EACH - and usually show up in pairs so you'll get 28000 XP per fight. But these guys are TOUGH so you might actually die in the attempt. You can stop and rest at Tenebros village after each fight to recover before the next one.
3. Continue to follow along with the guide and get XP from finishing story quests and some side quests as we go. That might get you up past 80 before too long, but it's not quite as fast as starting a handful of fights with dragonnets and giant spiders. As we move forward, I'll ASSUME this is the option you picked but it doesn't really matter because the end result will be the same whether you farm that XP or make story progression.

Go down south to Spindlegrist Village. The job board there has TWO quests you can complete to join the Empire and get paid for it (just like you did in the beginning of the game). OR if you don't mind paying 5000 coins, you can skip this and go to Centralis city and pay the guard near the city gate to make you part of the Empire again. Either way, you want that yellow Empire icon and then you want to be in Centralis. From there, take the glider over to Dunkil. Near the armor shop you'll find Ophaniel. Bring him five Telluric Current, five manarite ore, twelve gold ore, and one fortification shell... and he'll make a new weapon for Baster. Let's do that now. Gold and telluric current are both found on the island to the southwest of Dunkil on Syrial. Manarite can be mined in the city of Torith (on the little lake in Keos). Fortification Shell is found by killing the Yetikong monster in Etermine Mountains. Get that done... I'll wait for you.
...
...
Okay, moving on. He gives you a pretty decent weapon. Head back to Centralis, in the neogician academy. Near the stairs at the northwest corner of the lake you'll find Venci. He will join your guild if you kill 15 Coalition enemies, which are conveniently found wandering around just outside the city of Centralis. As another Emperor once said: "Wipe them out. All of them." Then come back and he'll join your guild. By the way, each of these five battles will give you 13,500 XP and 5550 coin. When it's over you should be at level 77, ALMOST 78. Making good progress now! Save your game at "The Eye" by the teleporter, then head north into the empire's administrative building. If you remember from last time, the elevator at the end of the hall takes you to the office of the emperor Keynn Lucans, who has another "request" for you.

Now leave the city. If you "accidentally but on purpose" bump into those same five Coalition soldiers on the map... you'll hit level 80!! Go back into the city, to the skill shop, and buy the FLYING MOUNT skill from Ardtoohit. And now you can go around the world checking all the pet shops to see who sells flying mounts. You SHOULD have already bought one, the Black Dragonnet, but it was the only flying mount for sale before now. *Remember that MOUNTS are not the same as PETS!*

Also head back to the Tower, let's see if you can take on the 8th floor! But first, equip some new LEVEL 80 GEAR that you've had for a while but couldn't wear it yet... and rearrange your skill points now that you have a few new ones to assign. It's been SO LONG since we were allowed to levelup that you might have forgotten about that. The 8th floor is a manaball stadium. The INVENTOR of the Manaball sport needs your help to make the ball more dangerous... and thus more interesting for audience to watch. He summons four portals. Each one has a different map, but they're completely EMPTY except for ONE enemy each. Each one gives you a nice new weapon and a telluric current as well as a quest item you need to finish the floor. Kill all four elementals and bring their cores back to the Manaball guy. And.. hello, level 81! You're all clear up to 90 now.

And did I mention you can FLY around the world map!?!? How cool is that? Just press the "A" button (on Xbox controller) to fly or land. The flying mounts can still walk, but instead of swimming they fly across the water.
2 - Exploring the Wilderness of Keos
Now we'll do a bit of exploring before we continue our mission. Fly your new dragon pet over to a small CAVE just a little northwest from Centralis. There you'll meet Methos Gallo, also known as "the Immortal." He wants to capture (not kill) a blue dragon inside the cave. So you'll need to wear down its HP to 10% or less WITHOUT KILLING IT, and then he'll finish capturing the thing. It's immune to stun, blind, and interruption. Sadly you can't capture it yourself... but you get a bunch of money for weakening it for Methos Gallo to finish it off.

Go into Minebrok. Head east. The fisherman there, Hartia, wants to join your guild. A bit farther north you'll find LaHire, who wants a meteorite that crashed in the northwestern section of this place. just turn right when you see Brikabrok and you'll find it.

Head to Burgeonbud next. Take the path north, to the far northwestern corner, to find Chante Sloubix. It might sound like you have to find him in six other places to recruit him for your guild, but it's a RIDDLE. The answer is: talk to him again RIGHT HERE. Done. He'll join you.

Now fly EAST to the edge of the continent. You'll see a spot on the map that looks like a sideways letter "H" just west of Parow, the town you couldn't reach before because you need to FLY in order to get here. In this area, those evil rainbow murder worms will give you A TON OF XP that you can use to get up to level 90. But you don't need to farm them if you don't feel like it, since we still have MORE QUESTS with MORE MONSTERS to fight soon that will do the same thing for us. A little northwest of that "H" path is a small dot where you can land, there is a signpost there. Check the signpost to enter a little alcove that has a Joker card for May's deck and a Cooling Balm ring. Nice, free stuff! Then head back to the sideways "H" path, there's a small house there. Stop in and say hi! The alchemists' front yard has some of the best fishing in the game, plus those creepy purple plants are UNIQUE to this location and you can sell them for a pretty good price later. They also stashed some hidden gold coins in the yard, and in the house you'll find a chest with loot. Other than that, the alchemists are just talking smack as usual. But remember this place is here; we'll be back later for some side quest action.

Head east to the city of Parow. Grab a drink at the tavern. The armor shop has some fancy new helmets for everyone. And they put a skill shop here... but I don't know why since you need ALL the skills already purchased to reach this place. There are a bunch of loot chests and hidden cash stashes all over the city. The north end of town is home to the old mansion, which is haunted now. Later you'll come through there for a dungeon run, but it's sealed off right now. Everyone in town seems to think you're looking for the Alchemists for some reason, and they all HATE the alchemists. On the western staircase, around the corner from the tavern, you'll meet Jibedix, who needs your help deciphering what the heck an NPC is talking about. There is no reward for this, but it feels nice to be helpful. Plus you get bragging rights for "being smart" because May knew what all those old Latin words meant. And it's one more side quest checked off the list towards 100% completion.

Fly to the north end of the map. There's a corridor there of brown land that you couldn't reach until now. There are a BUNCH of caves you can explore that have some nice loot in chests. Be CAREFUL, the ghostly spider enemies here are CRAZY STRONG and might kill you. But they also drop 14000 XP for each one that you kill. The gorilla enemies here will smash your entire team on a single turn, but also drop a ton of XP. The skeletons are pretty beefy bad guys, too. And those big blue dragonnet things... let's just say you should SAVE YOUR GAME before fighting them, but you should also try to capture one as a pet (5 - 10% chance). So don't be scared, but be smart and be careful in this region. You'll also come across a dungeon entrance in this region. Do yourself a favor and go inside to make it appear on your map, but then DO NOT fight anything in there or YOU WILL DIE. We'll be back here later.

Head WEST to the little island at the edge of the Keos continent. There's a little "V" shaped path where you can land. Hey, look... an Ethernite ore deposit! Score. There are no enemies here, but you will meet D-Us, who says he always falls through the map (sometimes on purpose) because he likes doing crazy things in games to check for bugs and glitches. He says there is one such glitch, probably nearby, that will lead to a SECRET AREA!! And he asks you to look for it. To get into the secret area, you need to fly over the little island just west of you. Also the other islands south of you have more Ethernite ore if you want it. When you get into the secret GM Fortress, you can walk through the wall behind the throne, on the left side. There's a rainbow unicorn biffler pet in the swimming pool at the back of that room, just grab it and leave this insane place.

By now you're probably at XP level 90. If not, go kill more monsters to get there. We're doing the 9th floor of the tower now. Inside, you'll need to escort a fine gentleman through the swamp. You'll fight some gorilla monsters. They hit hard, but they're not too scary. BEFORE you leave the area going south to the next screen, make sure you're fully healed, all your skill points are assigned, and you have your strongest equipment on. Because... BOSS FIGHT!!! Kill it, talk to the guy about the treasure he stole from a pirate, and then you're done here and your XP is unlocked up to level 100. Plus you got a nice new hammer for Drek.
JUST KIDDING! There's another BOSS FIGHT!! Rainbowbeard the pirate shows up to steal his treasure back, and he brought a Leviathan to the party!! This fight has three phases and the leviathan cannot be touched in the first or third phases, but anything else with a HP bar is your enemy. Just keep dealing damage until you win. Ooh, look, you got MORE nice weapons!

Now in case your Inventing level is still lagging around 70, I'll tell you the secret to getting it up to 100. Ethernite (mined from Arturis or the western islands of Keos), and Manarite (mined from the city of Torim) can EVENTUALLY be combined to make an Ethernite Bar. You don't even need those dreaded Telluric Current items for this one! These are good for making several of the "X" tier inventions, plus the bars themselves give you A LOT of crafting XP. On top of that, if you use a cooking item (Exquisite Souffle X) before you start inventing, you get EVEN MORE crafting XP for making the bars and the "X" items. Anyway... if you're at all interested in 100% completion you can take a few minutes now to get your inventing level up to 100. Your cooking should already be at 100, and your fishing is probably somewhere between 80 - 100. Use the cooking item (Fondant Tentacle X) to boost your chance of finding better quality fish, since at this point ONLY the very best fish will give you any fishing XP. (Stantz Ray, Gillgamesh, Medusus Rosalus will get you from level 80 - 90. After that you need the three "mystery fish" that are EVEN BETTER to boost your fishing XP up to level 100.)

NEW PETS
Blue Dragonnet - in the brown region at the north end of the Keos continent
Rainbow Unicorn Biffler - inside the GM secret fortress, in the swimming pool

And... moving on...
3 - Exploring the Rest of the World
Fly off the map and head back to Tenebros. Into the city there. The armor shop has some new gear for you to try. And Bellcross is standing outside the armor shop, says he has a gift for you. But first he needs you to find his lost tools. His hammer is upstairs in the house at the northwest corner of town, near where Duhkel'kard is standing. Look for the shiny glitter dust on the floor upstairs. Then outside of that same house you'll find Juan Peace hanging around. Talk to him. If you still have the straw hat he gave you AGES AGO, he'll be nice and give you a whole bunch of free food (the ones for XP boosts and better mining & fishing). Bring the hammer back to Bellcross by the armor shop, and now he's lost his pliers, too! What a butterfingers. Well, go find it. Go west past the cookpot, past the inventing table, past the potion seller, and turn north. It's just north of the potion shop, on a small ledge. Again, look for the shiny glitter. Bring it back for your actual reward this time. The guy just casually hands you a bag of gemstones... worth 50,000 coins!! All you did was find his hammer and pliers that he dropped!! Now there's a man who appreciates a good samaritan!

Now fly to Centralia or your HQ, pay the fee to remove your faction, and leave again. Head to Orn continent, join the Coalition. Bloodcyrdle's armor shop has a few nice new items you can pick up. And in Etermine mountains if you still need more Telluric Current for your crafting needs you can head into a cave in the east end of the first area there and BUY SOME from the historian at the back of the cave. Now head to Tenebros, go east and outside of the ore shop you'll meet Yumia Temporal, who wants a pet skeleton mage. You should already have one, so just talk to her again and she'll join your guild.

Head back into Bloodcyrdle (on Orn) and remove your faction again. Other than the potential to catch some new fish if your fishing level is over 90, you're done with Orn for now.

Fly over to the Murn continent, enter the Ravendor Wastes from the northern entrance. Walk northeast and you'll find Keu-Vin Jones, who has a problem... he accidentally triggered a hacker's prank and now a clone of hacker's avatar is following him around everywhere. You'll have to visit the hacker Tenshirock "IRL" and ask him to shut down the clone. Otherwise, this place has nothing new, unless you want to try to catch some new fish if your fishing level is above 90 now. So either go fishing in the sea and at the oasis on Murn, or skip it... either way, when you're ready you should fly over to Syrial continent. Head to the Ashentak Marshes. In the second section of the swamp, head to the SOUTHEAST corner and meet Thaonna. She's lost and wants to go back to Galaya city, and we're headed that way in a few minutes anyway... so take her with you. Then head NORTH and meet Lothario, talk to him and he'll join your guild.

Exit the swamp, head on over to Galay. As soon as you arrive, you'll complete Thaonna's escort quest. Head to the eastern marketplace, and find Gallen. Now that you have May's "Joker" card he'll join your guild. At the end of the alley next to the pet store, you'll find a Spotted Pookey pet. Then the armor shop has a couple of nice new pieces you can buy.

After that, remove your faction again and head back to Keos. Go to Portburgh and get drunk enough to black out and wake up in the Biffler Glade. (FIVE drinks in a row.) Near the entrance you'll meet Sarina. She wants 20 of the craboumiams to feed her pets, these are sold by the merchant nearby. They're pretty expensive though at 200 coins each, so you'll need to spend 4000 coins if you didn't buy them the last time you were here. Give them to Sarina and she'll join your guild. Plus the reward MORE than pays for those carboumiams.

Now rejoin the Empire and save your game at Centralis. You should currently be somewhere between level 93 - 97 if you didn't try to farm too much XP recently. And we're not going to worry about hitting 100 or doing the tower level 10 just yet, so that's okay. Also, your guild should have 52 members now... just 8 more to the next (and final) guild rank upgrade!

NEW PET
Spotted Pookey - Galaya, next to the pet store


If you've been following along so far, you should still be missing the following pets at this point:
  • One pookey
  • One biffler
  • One golem
  • Four flying mounts (dragonnets or dragons)
4 - Back on Track
So, what were we supposed to be doing now? I almost forgot LOL. Oh yeah, subduing the Chaos Faction while we work for the Empire faction. Starting from Centralis, go northwest. There is a portal on the world map that the emperor wanted you to investigate. Near the portal you'll find a guy running a shop that sells some nice weapons and armor (for about 8000 coins each). Buy them now if you want them, because after you finish the dungeon he goes away. Then head into the portal. There are THREE zones where you just need to kill the enemies to unlock a portal to the next zone. Each zone has two loot chests, and one enemy that has a chance to drop some interesting gear.
Zone 1: chests are at the north and south ends, the red knight enemy has the best loot.
Zone 2: chests are at the east and west ends, I forgot which enemy has the best loot.
Zone 3: one chest is in the southeast; the other is FROZEN in the northwest near the save point and the torch to thaw it is in the northeast. The giant bird has the best loot.
The fourth zone is a BOSS FIGHT so save your game before leaving the third zone. This boss is TWO soulless melee fighters, they do heavy damage so Logs and May are in grave danger if they get hit. They can also TAUNT your whole team. They both start with an armor buff. And one of them always has the invincibility status, they will switch it between them during the fight!! So you need to PAY ATTENTION TO THEIR STATUS EFFECTS and try to hit the one that is NOT invincible. Alternatively, your debuff skills can remove the invincibility as well as their armor buff. So if you debuff them and then use AOE attacks, it is possible to deal damage to both - but not if one of them has that BLUE DIAMOND symbol which indicates invincible status.

After the fight, go back to Centralis and report to the emperor. He'll send you in search of the alchemists. They live in the little house just west of Parow. Before you leave Centralis, go to the academy (east from The Eye). In the northeast corner, meet Loshe, who joins your guild (53 members now). Then use the teleport to the City Center to find Yelena, who should give you a gift because Baster is a Neogician class. Trevize is right next to her, he joins your guild (54 members). At the pet shop, you can buy a brown dragonnet flying mount for 50,000 coins.

Head to Parow first, to clear up some side quests. In front of the Parow mansion door you'll meet Chacha Leonhart who is trying to recruit people to help him raid the dungeon. You'll find THREE people throughout the town (near the pet shop, near the herb shop, and near the fish stand) who you can recruit for him. Then he'll join your guild (55). Down by the docks you'll meet Widom4ker/Arrowhead, who is looking to vent some aggression. Hear him out, and he'll join your guild, too (56).

Now go to the alchemists' house, just west of town. You'll meet Florestan near the pond, after threatening to spoil your favorite book's ending, he joins the guild (57). Then talk to the alchemists, who will send you to clear out the Parow mansion which is now a haunted dungeon. Inside, the path isn't too complex but there is a treasure on the platforms in the northeast and northwest corners. When you click the SLIGHTLY shiny circle in the center of the mansion, it's boss-fight time. He's immune to bleed, stun, and blind. After all that, go back to the alchemists and they'll give you what you need. When you leave the Alchemists' house, turn around and go right back in.
You'll meet Sawilliam, who found a sick biffler. Bring a Detox Broth + that you've made at a cooking pot (the nearest one is in Parow) to heal the biffler, and then the biffler will decide that it likes you and you get a new pet. (There is a minor glitch here, if you already have a Detox Broth + in your backpack, then you'll have to pick up a flower or go fishing or mine an ore at least one time to update your inventory before the game lets you give him the detox broth +.)

NEW PET
Reptile Biffler - bring Sawilliam a Detox Broth + to heal the sick little guy at the Alchemists' House

WARNING:
After you report to the emperor, most of the world will be TEMPORARILY demolished and a lot of the shops and things won't be available anymore until AFTER you defeat all seven chaos generals!! So if there's anything you need to do before facing some TOUGH boss fights, get it done before you see the emperor in Centralia.

Report back to the emperor in Centralia, and he'll send you next door to get vaccinated against the effects of Chaos Mana. Next up you'll have to hunt down the "seven chaos generals." You probably hit level 100 just now. However, you can't unlock your legendary class for any character until after you defeat all seven generals. So the tower's 10th floor is locked until we finish this next mission. Also, the Centralia pet shop now sells a Red Dragonnet flying mount for 250,000 coins. If you're low on cash, sell some of your old crap to afford it. The ore shop, fish stand, and herb shop now sell everything you might need for crafting - but the higher quality components are VERY expensive.
5 - The Chaos Generals
Technically, these generals levelup as you do. Since you're at level 100, you'll be fighting their STRONGEST forms. If you had come here at level 70 or 80, they would have been a bit weaker to match your party's level. But it's FINE, we can do this! These boss fights were intended to be done at level 85, but can be done as low as 75. So if you're still a bit under 100 it's not a big deal. Besides, these fights will give you a RIDICULOUS amount of XP. They designed it specifically so you'd be at 100 by the time you beat all seven of the Chaos Generals. Good luck!

You can do them in ANY order you like, as long as all seven of them die. But just remember that if you start at level 85 or so, then each boss after the first will levelup as you do, so the last one will be more difficult than the first. But if you're already at level 100 then they'll all be equally powerful so it doesn't really matter much which order you want to do them in. And they all drop level 85-90 gear. I'll give each one its own sub-chapter and you can pick and choose as you see fit, but I'll list it in my preferred order which gives you equipment upgrades for people who are missing good gear first, then save the redundant gear drops for last.

Oh, and if you need to farm for more money, even though Syrial Forest is full of Soulless now you can still reach the Arachnosaurs in Arturis (11,000 coins each)!

Orn, Etermine Mountains - 2 new weapons for Drek
Remove your faction first, then go to Orn continent, enter the Etermine Mountains from either side and you'll find a 3-wave fight against Soulless. TOO MANY ENEMIES!!! So you retreat. Go remove your faction, then head to Bloodcyrdle city and join the Coalition. (If you leave Bloodcyrdle before talking to Gaea, you get a bonus conversation with your party.) The pet shop here sells a Blue Dragonnet flying mount for 200,000 coins, and if you missed it last time the armor shop has some level 95 armor and hat for Drek... pay for that and then head for the castle. One of the side doors there leads to a "secret" area for one of the guilds to meet; Gaea will help you out so you can reach the chaos general this time. Go back through the Etermine Mountains - keep an eye out for some new chests along the way (one of which is inside the cave where Yetikong lives) - until you find and defeat the general. This one can stun you, reduce your entire team's armor with an AOE attack, and is immune to stun. Otherwise he's just a damage-sponge so unleash your heaviest attacks to wear down that massive HP. I think he's immune to blind, but I hit him with one of Logs's blinding strikes, it was a crit and did 74,000 damage in a single hit!!


Keos, Lassierra Mine - new armor for Baster
This is STEALTH mission, so keep an eye on those red dots on your mini-map. If you're seen, you have to restart the area. Enter the mine region from the south. After Rafer Colt says hi, go east into the next area. At the fork in the path, go around to the north, on the LOWER level, and on the east side of the loop push the mine cart full of gold nuggets off the cliff. The nuggets will clobber the Soulless guarding the mine's entrance below. Now WAIT until the nearby soulless turns his back, sneak behind him down the ramp and into the mine.
Head down the elevator, then again STEALTH MISSION time. Sneak past the first soulless, then watch out for the two on the ramp leading down. If you take the southern ramp, you can follow behind him and then hide near the bottom of the ramp and wait for him to turn around and go back up the ramp.
Go east, follow the minecart track and push a minecart to knock out another soulless.
Head north along the eastern wall until you find a lever. Pull it to distract the soulless blocking the northern path.
From here, you just hide and sneak past all the other soulless to reach the elevator leading up. Once you're back above ground, just follow the path to the general. If he starts to charge up, he's doing a GROUP HEAL spell that restores 15,000 HP to him and the soulless, and he has another spell that can make himself invincible, and can GUARD one of his allies so that they also are basically invincible because he takes damage aimed at them - but he's invincible at the time. Plus he can stun you, and as usual is immune to stun and blind. So keep an eye on their status effects. If you see that blue diamond on the general, use a DEBUFF skill to get that invincibility off of him, or wait a few turns until it ends.

Keos, Spindlegrist - new armor for Drek
The village is on fire, the people are dead or hiding, and it's full of Soulless!! The boss is in the cemetery at the back of town. Pretty straightforward, really. The wolves cause stun and blind status, the boss can cause mark status, the boss has a healing move and is immune to stun and blind. All in all, not too awful.

Keos, Burgeonbud - new helms for Logs & May, 2 new armors for May
TRY TO AVOID FIGHTING HERE. It scares the Pookey that you're following. Seriously. For real. You have to follow a black and pink pookey around to find the general. To start, go north through the "green spring" area and then east into the next zone, the "fall leaves" zone. Head south and then take the bridge leading east. Hop in the teleporter to the "murky swamp zone." Keep following the pookey through here, to the teleporter leading to the "snowy winter" zone. Follow it through there, then west back to the "green spring" zone to fight the general.
While you're running through here chasing the pookey, keep your eyes peeled for some new loot chests containing some nice gear.
The general is immune to sleep and confuse. She can remove any debuffs from herself. She can cast s CONFUSE spell on your entire party in one turn. And, even worse, she can cast a "death mark" sort of spell that will KILL the affected person when the timer on it runs out. One way to beat that is to keep your tank using TAUNT abilities, because if someone who already has the death mark gets hit with it again, it resets the timer so they don't die yet!! So try to focus the general's aggro on a single person if you can.
You can do several laps in here and possibly find a few more random loot chests. Even after you kill the general. And after the general dies there won't be any enemies in here, even if you leave the area and come back again.

Syrial, Syrial Forest - new helm for Logs
When you get to the forest, enter from the NORTH side and some old friends ask you to follow them to the chaos general. It's located near the old ruined palace on the west side of the forest. It can poison your whole party, it summons skeleton minions, it can suck HP from the skeleton to restore its own, and it's immune to stun.

Murn, Ravendor - new armor for Logs & hat for Drek
Enter the Ravendor Wastes through the northern entrance (closest to the save point). Head north from there. This guy likes to hide. You'll spot him from a distance, first at the pier near the sailing ship but he vanishes before you can reach him.
Then he'll pop up again somewhere else IN THIS AREA, between the sailing ship and the ruins, again vanishing if you get too close.
Look for the man in black. You basically want to sneak up behind him.
He can do an AOE bleed attack, and as usual he's immune to stun and blind. He hits HARD, too.
6 - Solmen, Sarnezar - lots of level-85 gear, new continent to explore
Fly off the map and go for the NEW Solmen continent. The world map doesn't really have anything new. A few herbs you can pick, possessed korrigans to fight, black dragonnets, and rapsaurs. There are no seaside fishing spots, and the northernmost path is just a dead end with a monument. The only thing of interest here is the city in the middle fo the continent.
The little city of Sarnezar has been destroyed by the war and there are Soulless everywhere. Even so, you'll find THREE loot chests and the usual cash stashed in the scenery, and the chaos general is in the eastern end of town near the other exit. The general can buff the bejeezus out of himself, has an AOE poison attack, and is immune to stun, blind, and taunt. Good luck!
7 - Finishing Your Guild HQ
After the fight, go back into Sarnezar and see the people trying to rebuild the city. Make sure to buy a health potion drink from the tavern, or what's left of it. (last one for our "drink at every tavern" side quest!!). You can also check the armor shop, which sells two new pieces of armor. And then in the east side of town you should meet Loki... before you talk to him, make sure your HP and MP are all full. Cuz he's going to fight you for the right to lead the factionless. If you're at level 100 already, it's not a very difficult fight... but still, it's one you want to win. Beat him and he'll join your guild (that's 58 members, only 2 left!!).

Head off the map, back to Keos. Swing by Torith first. Go to the guy in front of the tavern, the one who asked you A LONG TIME AGO to visit every tavern in the world. Now that you've spent 650 coins on drinks, you need to pay him 10,000 more coins to complete the quest. Talk to him and get rewarded with... drumroll, please... 4160 coins and a few XP that you don't even need anymore. Yep you just got SCAMMED by an NPC. But it still counts as a side quest and it feels good to finally get it off our list of things to do. Right? RIIIIIGGGHHHTTT???

If you haven't done the tower's 9th floor yet (to unlock XP levels 91 - 100) then you're a fool because all those chaos generals gave around 35,000 XP each and you could have been level 100 by now. So if you're still stuck at level 90, go do that now. DO NOT do floor 10 yet though, we'll come back for that pretty soon.

Head back to Centralia. Save your game. Go to The Eye and tell the emperor what you did. Hooray, job done, you deserve a pat on the head. Don't go to Portburgh yet though, we have side quests!

Head to Mortegarde - the first dungeon you did when you were level 8. You'll be approached by a masked gamer who steals your money. AFTER HIM!! Head to the dungeon's entrance and turn right, go down to the little pit in front of the door. He should go down in one hit (maybe two). Then talk to Genthuru near the dungeon door. He asks you to help him ambush some PKer bullies. The fight isn't too difficult, really, and it's nice to get a little payback against these guys after what they did to you earlier... twice. After the fight, Genthuru joins your guild (59 now).

Get ready for a bit of a walk for this next one. FLY (don't take the boat) to Fortuga. Enter the city, then exit to the west and walk all the way up the beach to the jungle area, all the way to the back. Take the east (right side) bridge. On the other side you'll see the PKer group is bullying another rookie player. Help him out like the last one. If you win, Jiel joins your guild. That's 60 members!! And now you get to walk all the way back to Fortuga, yay. Take the ship back to Portburgh, then head to the guild HQ and upgrade your guild again, for 250,000 coins. Worth it though. Head upstairs (to the right of the fireplace) and there's a chest with a great new hammer for Drek, plus Zui Quan tells you how to get into the Biffler Glade (which we've already finished). And your member cap increases to 75... but this was the final upgrade for the guild HQ.

8 - You Will Die! ... And Then You Will Respawn!
There are still a bunch more side quests to do, but we're putting them all on hold until we are able to unlock our master classes. Besides, aren't you eager to teach Saralzar a lesson? Then let's get back to the main story quest now. Head to Portburgh now. Save your game down by the dock. Take the ship, it now goes to a NEW CONTINENT ERKA instead of Fortuga. Sadly, you can SEE some loot chests but you can't OPEN them yet because Saralzar starts a fight before you reach them. And he WILL win this fight, no question about it. But you're saved by the Phoenixes and the Shadows, who send you to safety.

Go back to Centralis, to the Glider Port, and take a glider to Dunkil. As you exit the facility, you'll have a meeting about events. Then head SOUTH towards the shops, and you'll run into Fantom watching a duel between Darkangell and Sapphire. Darkangell loses, and then joins your guild. Then as you exit the town, the Order's princess gives you a diplomatic pass so you don't need to change your faction this time. Head out to the world map and enter the forest south of Dunkil.

This is a game of tag. Follow the purple search bar, teh closer you get to Sin the more it fills up.
  1. First area, eastern corner
  2. First area, up the ramp, walk around to the western side.
  3. Second area, north of the guy that runs the little shop.
  4. Second area, behind the pond with the big statue on the western side.
  5. WEST exit from second area, past the BOSS FIGHT
    You have a boss fight against two giant wolves. The white one does blind damage, the black one does fire damage, and both are immune to stun, sleep, blind, and weakness.
  6. Down the hill from the boss fight.
  7. Top of the hill, near the save point.
  8. Bottom of the hill again. And now he'll give you his power.

Head back to Keos, to Polaris. Oh joy, another STEALTH mission. And the camera is zoomed in so close that you can't see more than 12 feet. Great. You can walk BEHIND the Soulless, but if they see you you'll need to restart the entire area. On the WEST side, there's a snopatroll getting hassled by three soulless. You need to SEE THIS SCENE first. Then go south, there are two more snopatrolls. One is at the eastern igloo, grab the scroll so it will join you. Then go north and you'll see the other snopatroll chilling there by the eastern wall, grab their scroll, too. The third one is near the loot chest in the center of the map, and that is the hardest one to reach without getting caught. Now head back west and you can get through. IF YOU GET CAUGHT, YOU NEED TO DO ALL OF IT OVER AGAIN FROM THE BEGINNING. Catching the snopatrolls first, then going west... does not work. From there, it's clear sailing through the next area to the save point. But... look at all those snowmen wearing battle helmets. Wait a minute... those aren't snowmen, they're SOULLESS!! you fight two waves of soulless, then a boss fight. The boss is IMMUNE to all status effects, but he is not shy about using them all against your team. And I mean ALL of them. Even taunt, bleed, weakness, and armor-down. But after the fight you win some nice weapons and then you co inside and see Lys to get her power.

Go down to Tenebros and into the city. The people are all hiding indoors because in the middle of town a bunch of Soulless are standing around a glowing orb of some kind. Kill them, and their dragon. The dragon is immune to stun, blind, weakness, sleep, confuse, and burn. He does a few status attacks against you though. His charge attack cannot be interrupted. Other than that, he's basically a giant dragonnet and you've fought plenty of those. Clobber him. Then head into the mansion up north and find Ark'hen in the basement and he'll give you his power now.

Back in Centralia, find the old inventor, Tilt, in the herb shop and Baster gets a new gun. It is NOT equippable gear! You'll find it under Baster's "special" command during the battle with Saralzar. This gun has an ability that can counteract Saralzar's invincibility when he uses the skill that makes him invincuble. If you forget about your anti-invincible gun, don't panic it will wear off after two turns by itself. Now take the ship from Portburgh to Erka again. This time, open both chests BEFORE the fight. Saralzar is immune to weak, blind, confuse, and stun. But he can use a whole bunch of status effects against you. He can also HEAL HIMSELF while attacking or while cursing you with status debuffs. He's basically a vampire. That's in addition to his invincibiility move, which only Baster's special attack can remove. Oh, and btw if you see him charging up an attack, use a skill with INTERRUPT immediately or YOU WILL ALL DIE HORRIBLY. And did I mention he has SO MUCH HP the first couple of rounds you'll feel like you didn't even touch him yet. But the good news is you CAN use these status debuffs against him: bleed, burn, armor down, resistance down, poison, and interrupt. So... yeah. Make sure you fully equip your team with their best available gear, and reset their skills to account for all of that. Other than that, all I can say is good luck, my friend.

After he goes down, that's basically the "end of the main campaign" and the credits will roll. But since this isn't a REAL MMO, we still have a lot to do as far as "post-game content" ...
9 - Master Class(es)
First of all, that ring you got for killing Saralzar is bullcrap. 25% XP gain... when you're already maxed out on XP and all your jobs are also maxed out at level 100. Oh well...

After the scenes with the Justice Guild, go into your guild and talk to Spectre three times. He'll give you some good advice. Then, keeping your faction set to the Empire (yellow), head over to the tower. Top floor. You'll have to do it TWICE though. May's master class unlocks if you're with the Order (green), and you'll get both Drek's and Logs's if you're with any other faction. So we'll do it as the Empire first to get Logs and Drek done. Then right in front of the tower is a soldier who can remove your faction. Do that, then go through the GREEN portal to Galaya. Join the green team, head into the city and buy the Green Dragonnet flying mount (for 200,000 coins) from the pet shop to complete your collection, then head up to the palace, go through the portal to get back to the tower. Run floor 10 a second time to get May's master class done. Here's what to expect from floor 10 of the tower:

The left and right paths are the same, just pick one and then murder some dragonnets. Up the path to the north is a pair of Chaos Golems. Kill one, then capture the other one to complete your pet collection. Blocking the door is an abominable liquefaction, immune to ALL status debuffs but will use plenty of them against you. Two more rooms of similar enemies: chaos golems, red dragonnets, and liquefactions. Maybe some loot chests. Then the final room is where you fight... A MIRROR MATCH against yourselves!! No, only joking. It's a weakened version of Saralzar, then the version you killed at the end of the main story again. With no chance to heal or re-equip between fights. Your "master class" is in the form of an equippable hat and shirt. So remember to equip it once you get it!

On your way out of the tower, remove your faction again. Time for a little side trip. Head for Burgeonbud, go to the winter zone. There you'll find Lukronik, who joins your guild after you do a side quest for him (we'll finish this up later). Head to the southwest corner of the map there, you should find the Chaos Pookey hiding behind a bush. That is the last pet on the list, congratulations Pokemon Master, you caught them all!! Then go back to Centralis, sign up with the Empire again, head to the administration building at the north end of The Eye, go through the "High Voltage" door and talk to the lady there to start Baster's master class ladder. Baster can't use "source" magic to get a master class, but he can become a Teknograde by using technology instead. That's going to happen now. Teknograde has THREE ranks to climb, each one sends you on a special mission before you can rank up.

NEW PETS
Chaos Golem - Tower, floor 10, east hallway
Green Dragonnet (flying mount) - pet shop in Galaya, $200,000
Chaos Pookey - behind a tree in Burgeonbud's winter zone, near the teleporter

Teknograde 3
Head to Fortuga, all the way to the northwest side of town. Confront the pirate boss in his home. Take the ship back to Portburgh after the big fight. Then take the ship AGAIN to Erka. On the west side of the lawn there you'll find Neongeenesiz, who joins your guild. You're done here. Head on back to Centralis and tell Mist Ackerdin the good news. Baster gets promoted to Teknograde 3 officially now.

Teknograde 2
Head back to the city gate, and take the pink door beside the save point there. Find Nox in the basement, and he wants you to go defeat a black dragon in Vulca. Let's roll out! While you're there, defeat at least one fire elemental to get its core. Murder the black dragon near the village, exit the area, head to Polaris and fight at least one ice elemental to get its core, too. Then head back to see Nox in Centralia for your promotion to Teknograde rank 2. You also receive a nice new pistol as a reward.

Teknograde 1
This time you have to go see the emperor in his office to start the next quest. He wants to see how you do in an arena fight against the current Teknograde Rank 1 staff. Head to the south end of The Eye plaza. There is a small elevator there that leads into the PVP DUEL ARENA. You should see a bunch of people there, waiting to challenge you to a fight. After everything that you've faced in the last THREE chapters of this guide, you're ready. Let's do this!! As an added bonus, there are side quests here. Arthas Manyskill a.k.a. Anakronism a.k.a. Anaklusmos wants to join your guild if you can beat him in a duel. So let's save our game and do that now. Then another gentleman wants to fight you for a side quest after you're done with the main event here... but let's NOT do that one yet because Fathom has unlimited MP, more HP than all three forms of Saralzar combined, heals 8000 HP every turn and gets 2 turns per round, and has THREE AOE attacks that will eradicate your entire party. So don't talk to the NPC standing on top of the arena stairs yet. Go back and see the emperor now to finish Baster's promotion to Teknograde 1 instead. You get a new shirt and hat. Then you can go to the park section of The Eye and find Erork, tell him you got to Teknograde 1 already, and since you won that bet he'll give you a big pile of money.
Intermission - Money Farming
You should be level 100 by now so you don't need any more XP. And your gathering and crafting jobs should also be at 100 so you probably don't need any more herbs, ores, or fish.

What you might still need is a little more money to do your shopping. Or perhaps a lot more money to get the two achievements for having 1 million, and then 10 million, coins in your backpack.

Well, now you have THREE options to make some money if you ever need more.
  • Go back to Arturis (use the portal in the middle of the Syrial Forest) and exterminate more giant spider monsters.
  • Go back to the tower and run the 10th floor again.
  • Go to the Alchemists' House on Keos and pick some of those purple eyeball flowers from their yard, or try to catch some of the Mocktopus fish from their ponds. Those sell for 1000 coins each. This way takes longer to earn a large amount of money, but you don't have to do any fighting.

If you do still want more crafting ingredients, check the appropriate chapter of this guide where I list the best places to find them all.
10 - MORE Side Quests
Leave your faction set to the Empire for now. We're going to try to get everyone's ultimate skills, and we'll be taking care of some side quests along the way. We'll start by heading over to the Lassierra Mine. Take the elevator down, go down the ramp to the right, and meet Narooto. He is trying to get revenge against Roxana for being a PKer. Help him out and he'll join your guild. That's 64 members, just 11 more to go. You might want to go back up the elevator to save your game if Roxana did a number on your HP or MP since there will be more fights coming up. In the back of the mine, go LEFT across the bridges. Meet "Master of Forbidden Spells" who will teach you your LEGENDARY RAGE SKILLS if you prove yourselves worthy. He asks you to fight the wielders of Bodric's legendary weapons: BandAid, Gaea, and Omega Zell. Not the NPC versions that were built into the game based on their "legendary" roleplay in previous versions of the game, but the PLAYERS who are still active in the game. Which means, you have to find them and challenge them to a PVP duel. Now cross the bridge to the right and take the elevator up. We're heading for the fortress above the mine for another side quest before we leave.

When you come up the elevator, take the eastern path. Exit to the next area, then turn left and exit the area by heading towards the empire's fortress. Save your game here, and then run to the fortress in the northwest corner of the area. Once there, speak to Tristan Djawa, the leader of the Empire's forces and participate in the Faction War to defeat the Coalition soldiers. T-Man is a straight-up warrior. He has a single-target attack, and an AOE attack. Not too complex. His friend Cetardus though is a different story... likes to hit you with status debuffs like armor down, taunt, weakness, and stun. Plus he can do a double-attack against a single target. I like to kill that guy first, then start in on T-Man after he's dead. If you win, Tristan Djawa joins you (65 members now).

From here, save your game and head to Spindlegrist Forest. Not the town, the forest west of it. BandAid should be at the far western end, by the save point, and you can challenge him to PVP. He's basically the "white mage" archetype... beat him and you're done here, but you'll have to walk over to the village in order to get back to the world map.

Head to Torim. Meet Gaerdan standing between the tavern and the weapon shop there, who wants revenge against the guy who stole his shield. You can find the thief Decklan on the trail up Mount Broka nearby. He likes to buff his own dodge and speed, and he'll use poison attacks against you. And he has a ton of HP to burn through before he dies. Return the shield to Gaerdan when you're done, and he'll join your guild. 66 members.

Leave the continent, fly over to Solmen and enter the city of Sarnezar. Southwest of the fish market, you'll find Shad staring at a group of three players. Talk to him to start a side quest. He's supposed to be assassinating one of the players, but wasn't expecting him to show up with bodyguards. Help him win this fight and he'll join your guild. One of the bodyguards is a healer. He has a dispel debuffs/heal skill, plus another to raise their magical resistance. The other bodyguard, will use a mark debuff on your party and then attack you. Six, the real target, is a wimp. That's 67 members of your guild.

Fly back to Centralis now. Find Omega Zell in the courtyard of The Eye. He likes to cause taunt, speed down, bleed, and mark debuffs on your team while buffing his own dodge. He also hits quite hard and has more HP than God. The key here will be to have May keep a shield on the party at all times using her cards. So save your game before you talk to him. That's two Bodric wielders, just one left now: Gaea.
11 - Adventures IRL
We're not going to hunt down Gaea just yet though, for the simple reason that it requires changing our faction but we still have a few Empire quests that I want to run down first. So instead, we're going to head over to IRL to handle a few more side quests there. Did you know that you can LOG OUT and return to IRL from any save point, at practically any time? I had completely forgotten about that fact until just now. I had to google "how to return to IRL in Noob: Les Sans Factions game" and now I feel pretty stupid because we COULD have had all of this done a lot earlier. But, se la vie as the French say. I know about that log out button now, so we'll take care of these quests now (before I forget again).

Find a save point. Save your game. Click the save point again but now select "Back to Reality" instead of "Save Game." It's the "X" button on a XBox controller. Welcome back to Milltown! If you ever want to get back into the MMO, click on a computer in anyone's house. But we don't want to do that yet, we have a bunch of side quests to do IRL first! This could get complicated if I'm not careful about how I write it up, so I'm going to make a list and you can just follow that.

  1. Go outside and take the bus to Downtown.
  2. Behind the bus stop, enter the "No Life" office.
  3. Go through the door to the recording studio behind the desk.
  4. Talk to Alex, he wants you to find Sir Pantsalot in Spindlegrist and remind him to come back to IRL and show up for work on time.
  5. Leave the building and walk WEST.
  6. Eve Bones is standing by a bench in front of the park. Talk to her, she asks you to locate a thug in order to find her superhero friend Teo.
  7. If you keep walking to the west, a citizen will tell you to "watch out for Silent Jay." Silent Jay is the thug you need to locate.
  8. Keep walking west... see the line of people waiting to get into the cosplay convention? Find the shiny yellow object in the grass nearby, that is the NOTEBOOK you needed for Couem Elquinto.
  9. Go inside the convention center. Apparently today is "Geek Day" 12/04. Hey... one of those posters is Aerith from Final Fantasy 7!! But I digress...
  10. Talk to The Drawminator (white t-shirt, next to the entrance door). The wind blew away all 64 of his comic strips for his "Tubonia" book. You're going to help him find them all.
  11. Talk to "Cosplayer" (black shirt, white jeans, near the "NoLife" booth to the right) and he'll ask you to help him get an autograph from Unsterbliicher. When you find Unsterbliicher, Cosplayer freaks out and runs away in terror/awe.
  12. Talk to Sokken a.k.a. Otama Tony (in front of the stage) and he says the band got drunk last night and forgot where they left their instruments. So you're going to help find them. You need a guitar, a ukelele, and a bodhran which is a sort of tambourine-thing.
  13. Leave the building and walk South. Behind the first parked car you'll find a stack of comic book pages (4/64).
  14. Walk east three feet and you'll find more pages behind the white car (8/64).
  15. Go south across the street, starting from between the white car and the blue car, and find another stack of pages (12/64). (Thank god they're in stacks of 4 so you only need 16 and not all 64 individually!!)
  16. Go east, down the stairs near the bikini girl is another stack of pages (16/64).
  17. Keep going east, next to the gray car in the parking lot is another stack of pages (20/64).
  18. More pages down the next flight of beach stairs (24/64) at the south end of the parking lot.
  19. All the way to the east end of the road, then cross the street and go north. In the corner of that apartment building, at the northeast corner of its parking lot, is another stack of pages (28/64).
  20. Walk west, to the next intersection. Behind a blue sign near a red motorcycle you'll find another stack of pages (32/64) - halfway done with the Tubonia book!
  21. Someone dug up a hole with some pipes to the northwest. North side of the hole has another stack of pages (36/64).
  22. Go north to the end of the street. Behind the green recycling dumpsters is another stack of pages (40/64).
  23. Walk east along the row of buildings, there is another stack of pages in a flower bed at the other end of the building (44/64).
  24. Keep going east and enter the Flanders Company office. Say hi to the receptionist, then go into the room to the right.
  25. In the back of the room, Armand says he has a job for you. His employee Caleb went out for coffee and never came back... find him.
  26. Back outside, just east of the door and behind a green motorcycle, you'll find another stack of pages (48/64).
  27. Go into the Justice Guild HQ next door. Thomas Pope is in there, you found his notebook a minute ago.
  28. Farther east, just next door in fact, go into the cafe. In the back of the room you'll find a GUITAR.
  29. You'll also find CALEB still waiting for his coffee because the cafe got so busy.
  30. Cross the street and start walking west now.
  31. Across the street from Flanders Company you'll find another stack of pages (52/64).
  32. Across from the GTV office, you'll find Philip Forrester arguing with his son (Theodore is Judge Dead, an admin in the MMO by the way). Ask Philip to turn off his hacker clone in the game.
  33. Head a little ways to the east again, then take the stairs south, down into the park.
  34. Just west of the stairs you'll find a Bodhran, a.k.a. TAMBOURINE-THINGY for the band.
  35. Go south from there, on the east side of the tennis court you'll find another stack of pages (56/64).
  36. Another stack of pages waits for you in the center of the park (60/64)
  37. The final stack of pages is at the southwest corner of the park (64/64).
  38. Go back to the convention center and give those Tubonia pages to The Drawminator.
  39. Get on a bus and head for the University Zone.
  40. Go south, into the video game store. There's a UKELELE in the northwest corner of the store.
  41. In the alley west of the video game store you'll run into Silent Jay trying to steal a cosplayer's only donut. And then... I forgot what happened. How did I get here? Where even am I right now? Who are you? Wait a minute... WHO AM I !?!?!?!?!??? (This scene reminds me of an old move "The Thirteenth Floor" - go watch it sometime, it's even older than "The Matrix" and in my opinion does a better job of simulating a simulation.)
  42. Head back Downtown, to the convention center, and give the band their instruments.
  43. You can now log back into the MMO either from anyone's home computer, or from a computer at the "PikouEyes" a.k.a. "AFK Cafe". Fun fact: Pikou was the original name that the French game devs gave to the Pookey animals in this game.
  44. Save your game again once you're back in Horizon 4.2.

12 - EVEN MORE SIDE QUESTS!!
Yep, we still have a handful of side quests to clean up. So, here we go...
In Centralis, take the teleporter to the City Center and head into the tavern. Talk to Couem Elquinto there about the notebook he asked you to find.
Now leave the city, head south to the Spindlegrist Village, and go west into the plains. Go west again into the woods, past the little campsite and the guard watching over his cows. Then at the southern end of the area you'll find Sir Pantsalot standing under a tree. Remind him that he was supposed to be at work an hour ago. You're done here, leave the village.
Head to Murn, enter Ravendor Wastes by the north entrance. Go northeast and find Keu-Vin Jones standing by the old shipwreck. Tell him you fixed his hacker problem. He'll join your guild, bringing you up to 68 members.
Now you can head back to Centralia, go into the glider port. In the eastern room, Gigach4k waits in the southwestern corner. Now that you have more than 50 achievements, he'll join your guild. 69 members (hehe).

As you leave the city, remove your faction. Fly over to Orn, and join the Coalition in Bloodcyrdle. Gaea is near the palace and we need to have a duel with her. She has a dump-truck full of HP, will hit you with charm and weakness attacks, buffs her own attack power, and has an AOE attack. Plus if you ever see her start to channel a spell, INTERRUPT IT or she'll drop a giant Pookey on your team and you'll probably die from it. And as usual, she is immune to stun, blind, and weakness.
Once Gaea is down, leave your faction set on Coalition (red) and fly over the Etermine Mountains to land in Farsight village one final time. In the southern end of the ice rink at the northeastern side of town, you'll meet Ava a.k.a. Luna. She's a hacker and she's only 11. She just stopped you to say hi because she found out that Baster is a fan of Gaea like she is.
Head back to Keos and go back to the Lassierra Mines. Find the guy who sent you on this PVP duel hunt in the first place at the back of the mine and he'll unlock your ultimate "special move" attacks. Since Baster can't use "Source" magic, he doesn't get one. Well, that's finally over.
Staying with the Coalition for a bit longer... fly over to Murn and enter the Ravendor Wastes from the northern entrance again. Near the save point you meet Dumbasst, who asks you to help him fight Golgotha, a mercenary hired by his rival to prevent him from winning their bet. Golgotha will hit you with weakness, taunt, armor debuff, and stun attacks. I hate stun. Why is it effective against us but EVERYONE ELSE in the game has immunity to it? He's immune to stun and blind. If you win, Dumbasst will join your guild. Your membership is now at 70, out of a total of 75 possible.

Now go ahead and remove your faction. Run over to Syrial, Galaya city... and sign up for the Order. Then leave the city. Fly to Tenebros, enter the city there, head into the mansion at the north end of town, and go downstairs to the basement. When you get there, Urtan will force you to do a "mirror match" duel against "EVIL CLONES" of your party. This is a GREAT fight for you to test out your newly acquired ultimate skills. Especially May's. Wipe them out, and Urtan will join your guild - that's 71 members.

Head back to Keos, into the Burgeonbud. Walk east into the winter zone, tell Lukronik you got the essences he needed, and he'll join your guild. That makes 72.
Intermission - skill builds and battle strategy
You're coming up on the "end-game content" now. Before you get to any of that, it may be beneficial for you to rethink your SKILLS as well as May's deck of cards. Because from here on out, everything you face off against will be 300% - 8000000000% stronger than what you've previously done. So if one of your characters has a skill build that doesn't work well in combination with the rest of the group, or if you use a "bad" strategy for a boss fight, you're only making things more difficult for yourself. From this point on, you actually need to pay attention to your strategy in each battle as well as your preparation before the fight starts.
So... feel free to spend some time experimenting to see which setups you like the best. But just as an example, I'll tell you what I was running for the end-game content. Bear in mind, you might still be missing a couple pieces of gear from my list because I took this info down when I was just three fights away from finishing the entire game so I had everything already unlocked... but it will at least give you an idea of the type of strategy I like to use. And maybe it will help you design your own.

I find it "best" to run TWO taunting tanks up front, and TWO healing mages in back.

Previously, I had Baster setup to run MINE FIELD as often as possible, and really didn't care what else he had because mine field was "the bomb." But now... I give Baster gear that has SHIELD skill, AOE attacks, TAUNT, and maybe some BLEED debuffs. Then I go for armor bonus, HP bonus, strength bonus, or crit bonus. The rest of his skills, I choose based on what his weapon is. I do it that way because the different weapon types are in different skill trees for Baster. But in general the ones I shoot for would be MINEFIELD if I'm on the center skill tree, or the EXPLODING-MARK TURRET if I'm on the right-hand skill tree.

I run Drek as a second taunting-tank. Give him skills with BLEED, TAUNT, at least one AOE attack, and maybe a DODGE buff skill. Then outfit him with gear that has high attack power and high crit chance.

Up until now, I've found Logs to be most useful as an air bender, particularly because his air skills include a stun attack and a blind attack, both of which crit pretty often and hit hard even if the enemy is immune, plus an AOE attack that debuffs the enemy's speed. It's a great build for weak monster mobs. But for what we're facing from now on... it's just not good enough because everything is immune to stun and blind, and everything is so fast that speed debuffs just don't matter anymore, and boss fights now last 15-20 rounds. So I needed more heals.
So I changed my Logs build and made him a water bender instead. Gave him a bunch of healing spells because HEALING MATTERS and DISPELLING YOUR DEBUFFS MATTERS from now on.

I used to have May setup as a healer, with a deck filled with attack cards. But now, healing is more important than dealing damage because the rest of our boss enemies have MORE THAN 200,000 HP plus a lot of heal spells, plus they do SO MUCH DAMAGE it doesn't seem fair. But I still need to do SOME damage every round. So I reset May as a black mage to deal some damage. Then I filled her card deck with AOE heals and AOE shield cards, took out ALL of the cards that might target an enemy so that I'll NEVER "miss" with a card combo again.

All of this because heals, dispelling debuffs, taunts, and shields will be your BEST FRIENDS from now on.
13 - Legendary PVP, and Other Remaining Tasks
Now that you're over 100 and you have all your master classes AND the legendary special attacks, there are some new things you qualify for.
  • PVP against the best of the best.
  • Keos Keep - clear the keep and finish a few side quests while you're here, then defeat the Lich.
  • Dortos Keep - finish off the Void Source who you chased away near the beginning of the game.
  • Turn in the last of your side quests.
  • World-boss monster hunting.


We'll start with some PVP battles. Depending which city you're in, there are arenas where you can fight some HARD battles against the best players in the MMO.
  • EMPIRE: Centralia, fight against Fantom. The arena is located in a small elevator pod at the south end of The Eye plaza.
  • COALITION: Bloodcyrdle, fight against Amaras. The arena is at the northwestern corner of the Upper District.
  • ORDER: Galaya, fight against Earthquake. The arena is at the far eastern edge of the city.
  • FACTIONLESS: Guild Hall, fight against Spectre (upstairs inside the main entrance hall).
  • Torith has an arena building in town... but you can't do anything there.


I'm not going to give you tips or info about these PVP battles because it would spoil the fun for you. Just know that these battles will be VERY HARD and you should be well stocked in all your potions, well equipped, and save your game before starting these fights!! They're designed to be hard, but beatable. Until you can handle these PVP fights, you can't truly say that you are ready for the rest of the high-level tasks on your list.

Once you finish the PVP fights (successfully), you can move on to the next step. You need to hit Keos Keep and Dortos Keep, a pair of dungeons on the Keos continent that you still have never conquered. It doesn't matter which one you do first... but Keos Keep has a couple of side quests where you will need to be in the right faction to complete them while Dortos Keep can be done by any faction. The "little" monsters in Dortos are easier than in Keos, but the mini-boss guardians and the final boss in Dortos are MUCH MUCH harder than in Keos. So I'll lead you over to Keos Keep first.

Once you finish both of those dungeons, you still have a few side quests to finish off. You've already done all the leg work so it should just come down to confirming the result with whoever gave you the quests in the first place.

And once that's all done, you can equip yourself like a man who expects to die horribly but still wants to try to survive the apocalypse... and go hunt some WORLD BOSS MONSTERS. These things are BIG AND TOUGH. Compared to them, you are not big and tough, you are crunchy and taste good with ketchup.
14 - Keos Keep
Take a minute to make sure that you're prepared for some insanity now. Whether you have to buy them or make them yourself, make sure your backpack is full of resurrection potions, healing potions, mana potions, and debuff cures. Then double check your skills and gear. Because I'm not exaggerating when I say this next area will likely kill you - even if you're playing on "normal" difficulty mode.

Have your faction set to the Order (green, from Galaya). Save your game just inside the Burgeonbud, since it's the closest save point to where we're going now. Then fly north. We're going to the brown lands at the northern end of the Keos continent. Note that it's important you keep your faction set to the Order this time because of a side quest over there, I don't want you to finish the dungeon only to realize you went in as the wrong faction so you have to reset your faction and do it again. While you're in the area, explore this path around the world map and go into all the caves to find some loot, if you didn't come here a while back when I suggested you should (in Part Two of this guide).

Then head to the center section of the "brown land" as I like to call it, and find Azure standing near the dungeon. Talk to him and he says he'll reward you if you can speed-run the dungeon boss fight. Now enter the dungeon there. Hit the switch in the courtyard to open the grate so you can use the door. Once you're inside the building, DON'T fight anything. DON'T hit any switches. Just run straight ahead to the back of the room and talk to Kenjin there, and he'll join your guild. While you're there, you can open the loot chest next to Kenjin.
Now back out, go remove your faction, and come right back here as a factionless (gray cursor).

Make sure you're loaded for bear before you enter this place again. Bring a lot of healing potions, mana potions, and resurrection potions. And wear your BEST equipment.
Once inside, on the RIGHT side of the first room you'll find a player named Harry Cactus stuck in a cage with a bunch of skeleton monsters. Only ONE switch in this room opens the grate to free him, and it also lets the skeletons out of the cage so you know there will be a big fight coming up. The switch is at the northern side of the room, where you found Kenjin last time. Hit the switch and it will open that grate on the east side of the skeleton cage, plus the grate in the center of the room.

Go into the cage, AVOID the monsters, and talk to Harry Cactus, he asks you to help him find the exit. So just leave. Don't fight anything, don't hit any more switches... just leave. And then once you're on the world map he'll join your guild.
Head back into the keep. Hit the switch at the back of the room (where you found Kenjin) again and go into the cage where you found Harry Cactus. Hit the switch inside the cave... after killing the skeleton monsters guarding it. In this fight, focus on the berserker since he has a nasty AOE attack, then the mage needs to die next. Leave the cage and go to the northeast corner of the room to open the loot chest. (NOTE: the switch in the center of the room will summon monsters EVERY time you touch it, but it doesn't do anything else. So don't touch it unless you like to start unnecessary fights.) Notice all the grates are OPEN now, so don't hit any more switches! The path to the next room should be clear of grates now, but there's one more spider monster to fight first. In this battle, prioritize killing the spider since it likes to use a lot of nasty debuff attacks.

In the next room, there are FOUR switches - one at each corner. You need to hit all four to open the way forward. You don't need to kill the enemies, in fact you can carefully sneak around them and it's all good. (In this room, if you do get into a fight then I suggest you focus on killing monsters in this order: archer first, then spider, then berserker, then mage, then warrior.) The southwestern (left side) switch also triggers another side quest - you just need to close the gate to block off the horde of enemies and rescue Factionis, then he joins your guild. Your guild is now FULL at 75 members, congratulations! Just hit all four switches to open the path forward. Then take the center path to the door.
Once you go through that door, the next room is the Lich boss fight. He can buff his own defense, is immune to stun, bleed, weakness, sleep, and interrupt, and he can use speed debuff and stun attacks plus some scary AOE attacks against you. He can also summon some skeleton minions. After the fight, a teleporter appears in the middle of the room to take you back to the exit. Once you're outside, tell Azure that you succeeded and he'll give you a huge wad of money.

Once that's all done, go back to Syrial and join the Order in Galaya again. Then head to the old ruined palace in the forest. You'll find Baelstorm standing there, he's been waiting for you to finish ALL of the quests for The Order, and you just did your last one. So talk to him and he'll join your guild. Yeah, you're now OVER THE MAXIMUM for guild members. 76/75. And there's still one more to get.
15 - Dortos Keep and Count Parow's Sword
So, a really REALLY long time ago, we were running around the area behind Lassierra Mines and the phoenix blocked us from entering a dungeon surrounded in DARK POWER. Do you remember that? Then not so long ago, we defeated the ghost of the Count of Parow and he mentioned his famous sword was stolen by the assassin who murdered him. Do you remember that? It turns out that Parow's fancy sword is now held by one of the dark lords of Castle Dortos. So that's where we're going next. Arm yourself well, and prepare for some tough fights because they don't even let you into this place until you reach level 100.

NOTE: Once you enter the dungeon, you can't get out unless you beat the final boss. It does not matter which faction you are.

Start out at the Arks Rift entrance (north of Vulca, east of Lassierra). Make your way back through the canyons until you reach the VOID MANA STREAM and the fortress at Castle Dortos from which it emanates.

In the first room, only the western and eastern doors are open at first. But once you clear out the two side rooms, the central path will open.

To the west (left) side...
The first room has a clear path to the exit, but the golems along the edges of the room guard loot chests if you want them.
The second room is a BOSS FIGHT against some sort of fire djinn. He can burn or confuse your team and buff his own power and defense. He's immune to ALL status effects, except Taunt and speed-down, but the slow debuff isn't worth using anyway. And he has a disgustingly high amount of HP. Not an easy fight. But he does drop 64,000 XP... which makes no sense because you MUST be level 100 to enter this dungeon so you don't need XP anymore. But whatever, kill him and then go back to the main chamber.

To the east (right) side...
In the first room, you can try to sneak around the skeletons if you just want to move forward, but they do guard a loot chest if you want it.
The second room is another BOSS FIGHT. He has the same amount of HP as the fire djinn from the other room. Bleed, burn, poison, and taunt seem to be the only status effects that work on him. He likes to summon skeletons and use a TON of debuff curses against you. And when he dies you get the sword that Count Parow asked you to find! Plus the next chamber opens up. Head back to the main chamber...
16 - Dortos, the Void Source
Prepare yourself well. You're about to start the FINAL BOSS FIGHT, which is also THE HARDEST BATTLE OF THE GAME!!!

Enter the door in the back of the room...
DORTOS!!! Remember him? The big bad boss enemy of this whole game? No? I mean, it has been a while... I think the last time we heard from him you were probably level 16 or something like that. Well, he's back and he's at full power now. I hope you remembered to stretch properly before this fight, because it's going to be a doozy. He is the VOID SOURCE, and the FINAL BOSS of "story mode."
He uses charm attacks, which turns your friends against each other.
He uses a death curse that kills the target when the timer reaches zero.
He uses another curse that does weakness, blindness, silence, and stun on your whole team.
His channel attack drains your HP and heals him for 15000 HP, so you die and he's immortal, and it is immune to interruption.
He has AOE attacks that are likely to kill your whole team in just two moves.
He is also immune to stun, weakness, sleep, and blind.
And he can buff his own defense and power.
And his HP is like if you added up the HP from BOTH of his castle's mini-bosses. This guy just refuses to die.

Anyway, fight him. Kill him. Don't die in the process.
If he is really too hard for you to handle right now, it's okay. Just leave the dungeon and go do something else for a while. You can come back later to finish him off.

Well... we took care of the Chaos Source who was being a nuisance a while ago. And now we've dealt with the Void Source, too. And it's likely that you finished that fight with just ONE character still breathing, with less than 20 HP left, and with zero MP left. No joke, Dortos didn't fight fair. Now go get healed up and save your game.

LAST of the side quests
Head to Parow (just north of Arks Rift). SAVE your game. Go into the mansion at the north end of the city, give the ancient sword to the spirit of Count Parow in the back room. In exchange, you get a better version of it that you can equip. SAVE YOUR GAME again on your way out of town.

And there's one more still on your lists if you've been following along... but it's not ready yet. You need to finish all of the main story quests (done) as well as all the other side quests (done). It's not ready yet because I missed a few side quests as I ran through the game this time. Hey, it was my first playthrough ever, so I think I'm allowed to make a few mistakes. Fortunately, I know which ones I missed. So let's go do those now.

Head to Bloodcyrdle and join the Coalition. Go to the upper district. Near the ramp leading to the southwest, you'll find Alderic. Let him join your guild.
Remove your faction on your way out of the city, then enter the Etermine Mountains from the southern side. About halfway through the area, you'll meet Belmont staring out over the lake. Let him join your guild, too.
Now go to the Burgeonbud forest again, and make your way to the autumn leaves (orange) section. You'll find Nahaliel standing on the rock in the middle of the area. Help him distract the Pro Gamer Guild so that Gaea can escape from them... and he'll give you a STUPID XP RING that you can't even use because you're already at max XP. Sigh.
Now head to Murn and enter the Ravendor Wastes at the oasis. You'll find two people having a chat there. Yprio a.k.a. Alucrad is an explorer who likes to fidn EVERY nook and cranny in the game. His friend Karia likes a more casual play style. They'll both join the guild.

Now you can go visit Mount Braka, enter from the southern side. Not far from the entrance you'll see the phoenix lady in her white outfit. Behind her you'll find Drecco Skyrider. Talk to him for a BIG reward.

Last thing to do in the "regular game" is head to Torim one final time. Over by the fountain, find Gekko the NPC. He runs a small and humble shop. BUT the more you buy from him, the richer he gets. The richer you make him, the more items he will offer for sale. If you spend more than 350,000 coins at his little shop (cumulative total, not all at once), then leave the area and come back, he'll offer to sell you Baster's ultimate weapon for 150,000 coins. So you'll need to drop a cool half million on this guy if you want all the achievements. But really this weapon has stats nearly identical to all of Baster's OTHER "ultimate" weapons. You'll know it's time to buy the weapon when he is wearing his fancy blue suit.

There is also one other "ultimate weapon" for Drek that you MIGHT not have found yet. The black dragon on the 10th floor of the tower (at the back of the SECOND room) has a random chance to drop it: the Twilight Battlehammer (2-H hammer). If you were lucky, it dropped the first or second time you fought the black dragon. If not, go fight him again to get the hammer now.

And with that, the only thing left to do in the game is to hunt down the WORLD BOSSES! Killing them will give you the missing "ultimate weapons" for all your characters.

Just remember: ALL weapons at level 100 are considered to be "ultimate" and count towards the achievements. You need to collect them ALL. But other than the achievements they don't do anything too special. Each person's ultimate weapons all have the same stats, the only difference is the battle skills attached to each one. One of them might have an attack that hits all enemies, another might have a strong attack that requires a turn to charge up.
UNDER CONSTRUCTION
Hey everyone!
I'm still playing through the game, so everything BELOW THIS POINT is still a work in progress.
As such, please STOP READING NOW and allow me some time to make some more progress on both the playthrough and the writing of this guide. You can take a little break from the game while you wait for me to get more work done here, or you can try to continue on your own without me.

Thanks for your understanding and for your patience!




...
17 - World Boss Hunts
Royal Rollahog
You should have already done this... but in case you didn't get around to it yet...
Head to Torim, in the middle of the island with Mount Broka. At the south end of town you'll meet Nalevia, who challenges you to defeat this first, and easiest, world boss. It will just appear as soon as you're done talking to Nalevia, so no need to go looking for it.
The fight is actually pretty easy, compared to what else you're fighting at this stage of the game. If you beat the Royal Rollahog before, Nalevia won't be there and you can't fight it again.


Tabris
Fly over Fortuga Island and you should find him roaming in a small clearing, just south of the giant skull at the center of the island. Careful, he has 350,000 HP. He's also immune to stun, interrupt, sleep, weakness, and blind. When he attacks you, he can reduce your dodge as an AOE, hit you with blind and silence at the same time as an AOE, buff his own defense, or hit one target with a DEATH status effect that will kill them as soon as the timer runs out. Oh, and I should also mention that he's still mad at you for stopping his plans for the Chaos Source to destroy the other sources on Olydri. So this is going to be a tough fight. You'll want skills that can remove debuffs from your team, increase your crit rate, and try to hit him with bleed, burn, and taunt if you can.


Titanosaur
Find this giant lizard near the Ashkenak Marshes on Syrial. You're basically about to pick a fight with Godzilla, so keep that in mind as you make your preparations.
He has 400,000 HP and likes to buff his own speed and power, so he hits REALLY HARD and is nearly immortal. But at least he won't heal himself. He will, however, hit YOU - a lot - with blind, stun, mark, and speed down attacks. He's immune to the usual stuff - stun, blind, weakness, sleep, and silence. Good luck to you!!


Crowd & Funding
Now that we're done with the toughest dungeon in the game, all the other world boss hunts, and all the side quests, we're going after the TRUE final boss of the game. Make sure your special attack meters are all FULL, your inventory is loaded with res, mana, and heal potions, and you are feeling very brave (or very foolish). If you fly to the northernmost tip of the continent you should find what looks like a gigantic owl. A bird the size of the Eiffel Tower. Murder it, if you can.
SURPRISE!! This is actually TWO enemies. Each of them has more than half a million HP and both of them hit like a ton of bricks that is still loaded onto a dump truck coming towards you at 450 mph. This fight was intended to HURT YOU.

Crowd is the big brown one, he will do a physical attack most of the time, but sometimes he starts chanting a spell - interrupt it at all costs or he does a strong AOE attack that hits your entire team! Meanwhile, Funding (the little blue one) takes TWO attacks per round and EVERY round someone will die because of how hard he hits, especially since one of those two attacks is a crazy strong AOE that will hit everyone on your team.
If you kill Funding first, then Crowd gets two attacks every round after that, and will use his first one to do a huge AOE that deals 2000 damage to EVERYONE on your team, followed up by a 2600 damage attack to one person, so someone will still die every round. Crowd's charged attack CAN be interrupted if Funding is still alive, but if you kill Funding then Crowd's attack can't be interrupted anymore. So in a way, it's like Funding is still alive. LOL.
They both have an INSANE amount of HP and incredibly high defense, too. And they're both immune to stun, weakness, silence, sleep, and blind. This fight is absolutely unfair. Good luck.
If you can't handle them, remember that this fight is optional and you can skip it for now and come back later.


NOOB Guild (PVP)
With the other faction champions defeated, you are now able to setup a PVP match against your idols, the NOOB guild. Head back to your guild HQ and ask Spectre to make the arrangements. Then you'll fight in the clearing behind the guild building. This will be a 4v4 guild war grudge match. You can do this! I believe in you!


So, what now?
Well you can farm for more coins to get the last two achievements for having 1 million, and then 10 million.
Or you can try a new game and see if you can speed-run the game.
Or you can play again but try hard mode next time.
Or you can roam the map enjoying the scenery, fishing, mining, harvesting herbs, and slaying monsters.
Or you can put this game away and go do something else. Maybe go outside and get some sunshine and fresh air? Or do your homework? Or talk to your family? Because the world kept on spinning while you were lost in Olydri.
1 条留言
Mr. Moyer  [作者] 2 月 1 日 下午 7:48 
OMG this guide was a lot of work! Most of the trouble I had with this game was due to two things:
1. ALL of the posts I found online about the game and the secret quests and such were in French, and I don't speak or read French.
2. Until you get used to where all the towns and dungeons are on the world map, this game can be a bit confusing.
3. There is just SO MUCH content in this game.
4. Switching factions for certain side quests can be a pain.

But it's done, I've beat the game! And now you all can benefit from my experience.