Half-Life 2

Half-Life 2

485 个评价
(V4 UPCOMING!!) Cremators Restored
2
   
奖励
收藏
已收藏
取消收藏
type: assets
contains: maps, materials, models, sounds
文件大小
发表于
更新日期
306.155 MB
1 月 25 日 下午 4:11
1 月 28 日 下午 3:36
10 项改动说明 ( 查看 )

订阅以下载
(V4 UPCOMING!!) Cremators Restored

在 Metrocop 的 1 个合集中
Metrocops' Restorations
7 件物品
描述
This is a mod that plans to restore the cut cremator NPCs from the Half Life 2 Beta. This is my first time kind of trying to work around with the Hammer Editor, so dont expect it to be flawless.

NOTICE!

By the time V4 comes out , this workshop upload will no longer be updated and will only be kept up for archival purposes. A link will be put at the top of the description.

November

Current Maps Replaced:
d1_trainstation_01
d1_trainstation_02
d1_canals_01
d1_canals_01a
d3_c17_05
d3_c17_06a
d1_town_01
(More upcoming)
I tried to fix as many bugs as I possibly could and at the same time make more maps. There will be more tho, but as of now I've took the liberty of changing some to be more lore-accurate, and overhauling AI. I also significantly reduced the cremators health.

HUGE thank you to Ennard_Idk and Jay0Jantern for helping with some aspects of the mod.

Credits to TheZeaLot, SillySpaceCat, and Phoenix-Silver.
Addon used to create this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3367782734&searchtext=cremator+and+combine+guard

Elite Metrocops Restored:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3420694028
228 条留言
kevin_araujooo 12 月 7 日 下午 11:30 
i found a bug, if you use textures mods, some ground textures in point transmission, route canal and ravenholm will be changed to a low quality version
Dr. Maynard 11 月 25 日 上午 9:50 
are we going to get mortar synths and crab synths npcs? if so then I think they best fit in episode 1 or episode 2
hmodz 11 月 18 日 上午 8:37 
hey can you make version where there's two npcs like the combine assassin and guard both in nova prospekt
Eurora_Idk  [作者] 11 月 4 日 上午 10:07 
Nope
[415]RangerStew 11 月 4 日 上午 9:19 
does it drop its weapon?
Dr. Maynard 10 月 25 日 上午 5:46 
I feel like them being in Ravenholm takes away the spookiness that is no one not even the combine decides to tread there
Mimoso Gutierrez 9 月 29 日 下午 1:13 
i don't know if this is supossed to work like this, but cremators don't move, attack, or do anything, if i kill one it dissapears leaving his respiration behind
VoidlessWorks 9 月 18 日 下午 5:25 
I got it to work! my computer needed a update!
VoidlessWorks 9 月 18 日 下午 3:53 
eh I dont got a good computer that prob has something to do with it:steamsad:
VoidlessWorks 9 月 18 日 下午 3:48 
it just crashed the same again