Portal 2
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Shepherd's Crook
   
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1 月 24 日 下午 11:26
1 月 29 日 下午 1:42
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Shepherd's Crook

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描述
Map Name: Shepherd's Crook [en.wikipedia.org]
Version: 1.02
Difficulty: Medium
Development Time: 01/08 to 01/23
Secrets: 0

Out in the field, straight up "crooking it." And by "it," well, lets just say... my shepherd.

Hey paisanos! This is my submission to the Mikeastro/PMAM "On/Off" contest! The map is a culmination of wanting to do an on/off map for a year, an idea I've had since August, and a name I've had for just as long. This map won 1st place!

What took me so long? Overthinking, simply! Yeah, it turns out that you shouldn't save stuff for a "magnum opus." Just do it; that's the only way it'll happen!

As for the puzzle itself, I'll say i'm quite pleased with it ;)

Rules:
-This map is specifically sensitive to b-hopping and strafing, so please avoid it.
-Timing is required but is easy to execute. However, make sure to save.
-Difficult-to-execute moves aren't needed. No cube tossing, tight angles & timings, etc.

Thanks to the following:
-Sp "Non-euclidean" Ki for test-testing, feedback, and deco help!
-Maddie for test-testing and feedback!
-You,the player :)

Notes:
-Background track is Quantec-Yage.[echocord.bandcamp.com] The track is copyrighted, so be weary if you are streaming!
-Originally called "Reap What You Sow." Which was a title I wanted to use for a long time. Replaced it with "Shepherd's Crook," another title I also wanted to use for a while. Just fit better :p

Have a good one!
54 条留言
Mattchew  [作者] 8 月 23 日 上午 11:39 
Hey, congrats on beating this, Dolphiner! I really enjoy the fizzler move as well! It's most likely my favorite part. I'm curious about what you mean by 'cube stack at the start'. A cube stack is only necessary for the final move. I (subconsciously) avoided stacks on the on/off button, as it's a common trick for the item. Thank you for playing!
Dolphiner 8 月 20 日 上午 8:31 
Very nice! I had tried this puzzle on release and got quite stuck, though today I had a far easier time with it.
The subtle state change at the entrance that allows you to fizzle your portals before the cube gets too far was immensely satisfying to spot. I did overcomplicate that part by making another cube stack on the portal button, like with the first move. I'm kinda sad that it wasn't forced in the end, though I suppose the map is logically dense enough as is haha
Thanks for making :D
Mattchew  [作者] 3 月 26 日 下午 5:48 
@k.o kirbe Ah sorry you had an slight unfortunate experience! Yeah saving for these maps are deffo ideal. I hope you enjoyed it overall however!
k.o kirbe 3 月 21 日 上午 12:38 
this test made me dizzy but it's alright once you figure it out but that's just cruel to make me have to pass the cube through over and over one fuckup and forget to save and you gotta do the loop all over
Mattchew  [作者] 2 月 8 日 下午 1:43 
@PDX I think you hit the nail on the head on why there's such varying solves! Thank you so much for favving and playing ^^
PDX 2 月 8 日 上午 10:58 
Some people seem really stuck while others blaze through this one. I solved it in maybe 20 min. I think the reason is that despite having some devious logic and subtle states, the moves flow well into each other and the map is very cohesive, so you can get into a nice flow state. Favourite part was the faith plait meme, where you had to put companion on portal button so you can drop the cube early Very nice map, the win is well deserved! Favorited :steamthumbsup:
Mattchew  [作者] 2 月 6 日 下午 9:01 
@Shood Oh my, thank you for putting me there, and quite high to ^^ !
Mattchew  [作者] 2 月 3 日 上午 9:25 
@hfmanson Thank you for the kind words ^^
hfmanson 2 月 3 日 上午 3:50 
This is an awesome level! Thank you Mattchew!
Mattchew  [作者] 2 月 2 日 下午 10:14 
@Quat Thank you :> I'm glad you digged the on/off usage in this one! Thank you for the fav as well ^^