安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









This is a well crafted mod. It can be tricky in the first match or two especially if you're not used to old school RTS but stick with it and things begin to click.
Why are some people complaining this mod is complicated? It really isn't that bad and the author even included help/descriptions/info within the game when you select a faction.
Does no one read any more?
No harm intended but 'strategy' kind of implies that you'll need to use strategy to win, which means using your brain for what it's already hard-wired for: Pattern recognition. See the pattern, find the weakness and then exploit it. Pretty simple if you think about it, certainly not complicated.
Anyway, great mod. Tossing an award + a thumbs up, credit where it's due mate.