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i'm on the difficulty just before ruin mode btw, so maybe it's more or less useful early on than late game; I didn't go through with your mod on a new save file.
Also for now added fist skill to all transforms by default, since that upgrade is out of the way unless it's a Titan specialist. Will try out balancing differently later if I can do something that makes more sense but doesn't need a rulebook
Not sure if there is space for 1-2 more innate abilities like revert, maybe multiplying amount of creatures- but I think I discounted a longer transformation passive before because next actions in transformed state are a drawback, they still are except maybe for Ashen specialist
Weaker flame breath option added this way: Margol can reserve fire breath for instant cast next turn if allies are in targeted area of delayed fire
I know the Isomorph upgrade has weapon types that correlates to each beast and gives +3 dmg at max while transformed, but I think it would be more effective to just let the transform state do + dmg = to whatever the highest weapon skill upgrade you have; Shrikes for example covers all bladed weapons, so whatever your highest bladed weapon skill upgrade is, that would apply to Shrike's attack in addition to the strength. Groach, Clow, and Margol can have fist skill added to them.
Which other upgrades were you missing? I remember it was not possible to do blanket copy of unknown upgrades and effects by technical limitation but specified upgrade can be copied. Kept descriptions short but I think other upgrades either would have no effect, or temporary effects that are implicitly retained by atk stat, or after transform like defy death