Project Zomboid

Project Zomboid

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适当的感染伤口 [B42]
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1 月 19 日 上午 10:19
1 月 25 日 下午 4:30
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适当的感染伤口 [B42]

描述
UPDATED FOR B42!
不干净的绷带是危险的,会导致严重感染,使你生病,这是应该的!
与 SP 和 MP 兼容,可安全地添加到现有保存中

如何使用
你的伤口被绷带包扎,绷带变脏了,这就有可能导致严重的伤口感染,如果时间足够长,你就会生病。
此修改会增加导致严重伤口感染的几率(默认设置),但你仍然可以自然感染,而且感染程度会大大降低。
容易生病"和"治疗缓慢"特质及其正面对应特质也会影响伤害和生病的几率!

包含沙盒选项
因此您可以根据自己的喜好调整一切!
您可以在 "适当的感染伤口 "中找到它们。

设置示例:
仅绷带伤害 - 提醒你更换脏绷带!
默认对感染伤口造成一定伤害 - 在你生病之前给你提个醒
感染伤口的最大感染几率和最大伤害 - 如果你真的讨厌自己的话

翻译
西班牙文意大利文法文DiegoMg 翻译
巴西葡萄牙语Kellar 翻译
其他语言由翻译人员翻译。
如果您想翻译沙盒菜单设置,请在下面告诉我!

常见问题
此模组与……兼容吗?
是的,此模组非常基础,主要关注现有机制,并未实现任何新特性。
唯一可能导致此模组出现问题的模组是那些功能与此模组相同的模组。
此模组不太可能出现不兼容的情况,但如果确实出现,请告知我。

我受到了伤害,却看不到感染!
如果您的急救能力较低,您无法看到较轻的伤口感染,因此只需消毒并缠上干净的绷带即可。
如果这种情况持续存在,可能是一个错误,请在下面留言!

伤口感染造成的伤害不一致
伤口感染的严重程度也会被计入伤害计算中,因此如上所述,您可能会有一种自然发生的感染,但它造成的伤害却比本修改器中的感染要小。

我给伤口消毒后还是生病了!
伤口感染消除后,病痛会持续一段时间,您可以通过吃饱喝足更快地消除病痛。

我用了很长时间的脏绷带也没有感染伤口
这就是游戏的限制,每个伤口只能感染一次。
除非伤口重新愈合,在这种情况下,你可以再次受到伤口感染。
(当你被咬伤时,你最初会受到伤口感染,除非你在该部位再次受伤,否则你不会再受到伤口感染)。



我会尽量保持更新,如果有什么问题请告诉我!
这是我的第一个修改器,如果您喜欢并在您的游戏中使用它,那将是对我真正的帮助。
祝您好运,玩得开心!

                                                 

Workshop ID: 3410729454
Mod ID: Proper_Infected_Wounds_b42
37 条留言
Kitlia Iseria Steele 9 月 13 日 上午 9:08 
@Fortirus I'm using it with said Antibodies on B42. It's not explicitly "compatible" per se, but it's definitely working together. I just fought off an infection that Antibodies managed to eventually fight off, I'm using the two to make a more interesting challenge (as Antibodies doesn't have a particularly easy way to provide it, but this makes it easier to do that)
Dr. Luke 9 月 5 日 上午 8:58 
A suggestion: You should add a moodle (if possible) that says "Itchy" and makes it difficult to sleep because infected wounds can cause itchyness.
antuk014  [作者] 9 月 2 日 上午 8:17 
@OxTailSafu huh, it broke somewhere as its not working, i might get to it, but i dont feel like anyone uses the mod for that either way, its kind of a silent killer, certainly for some people, but thats not what you expect when you go for this mod.
I'll get to it eventually.
Thank you for informing me ^^
Fortirus 7 月 4 日 上午 5:35 
Is this mod compatable with "Antibodies (v1.93) [B41 + B42]" on B42?
horek 6 月 7 日 下午 3:52 
I got shot in the stomache, pulled the bullet out, stiched the wound and after like 2 days bandage was dirty and wound got infected, I forgot to change them and desinfect my wound and went to sleep, I woke up with queasy moodlet all the wayto the max level and I died :flipsmile: is this supposed to happen or was it a bug?
Relapse 6 月 7 日 上午 2:43 
This mod is fine and stuff until i get any neck wound. Then it's death no matter what, which makes this mod feel like cancer.
OxTailSafu 6 月 5 日 下午 1:17 
So i'm curious, how exactly does the option "Dirty bandied damage modifier" work? I have the option for them to do damage checked, and I bumped up that modifer I just bumped it up to 8.0, however my character isn't taking any damage from a laceration wound that currently has a dirty bandaid.
antuk014  [作者] 5 月 10 日 上午 9:00 
its not intented, but im unable to recreate it no matter what i try, unless you really didnt treat the wound or too late (which would be skill issue), also it would be reported multiple times before which it wasnt since the last update i made in january, updates after that didnt touch anything regarded internal code of infections nor sickness, so unless you got a mod that interacts with said things, cant help ya
ShotofDepresso 5 月 9 日 下午 5:49 
It’s stupidly easy to recreate, any injuries that get infected will continue to cause sickness (and eventually death) even after they’ve fully healed. Unless you mean to say this is an intended feature, in which case that’s really silly
antuk014  [作者] 5 月 9 日 下午 3:38 
well, unless you give me the exact steps to recreate it i cant help you cause ive tried