安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






在 Twitter 上
在 Youtube 上 


I knew I wanted to add salt, so I added a "preservative."
It seems that the official specifications for buildings have changed.
However, as it is unclear whether this change is in the latest version 0.26.6, we have taken a temporary measure.
Go to the folder where this mod is saved, rename BaseBuildingRepository_0.26.6.json in the data folder to BaseBuildingRepository.json, and replace the file in the Models folder with it.
This will allow you to relocate the building, but it is not clear whether it will be usable for saves that already have errors.
現在確認中です。しばらくお待ち下さい。
Thank you for your reply, it randomly started working in my game and seems to be all good now. Not sure what happened
I just checked, and the "dirt" item was generated in my environment. Is it conflicting with other mods?