边缘世界 RimWorld

边缘世界 RimWorld

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Teleportation Trap
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Mod, 1.5
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1.083 MB
1 月 17 日 上午 11:36
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Teleportation Trap

描述
A marvel of frontier ingenuity and sadism, this security device teleports enemies to or from a linked teleportation trap. Use it to send drifters to your den of thrumbos or streamline raids by delivering enemies straight to the oven.

While chemfuel provides the raw power, psychite tea refines and amplifies psychic energy to isolate and project a target's physical form. When triggered, it locks onto an intruder’s signature and violently ejects them to the designated location.





How To Use
  • Unlock with Psychoid Brewing research.
  • Build from the Security menu.
  • Costs: 30 steel, 10 chemfuel, and 1 psychite tea per trap.
  • Link traps via the interface menu.
    • Without a linked trap, it functions as a single-use trap and loses its teleportation ability. To preserve its functionality, either link it to another trap or uninstall it.
  • When triggered:
    • The enemy is teleported to the linked trap.
    • Both traps are consumed upon use.



Additional Functionality

  • Link, unlink, or relink traps from either trap’s interface menu.
    • Linked pairs display a green line when selected.
    • Unlinked traps show a yellow question mark when selected.
    • Unlinking or relinking removes previous connections.
  • Toggle teleportation mode:
    • Enabled + Linked: Teleports enemies to the linked trap and receives enemies from it. Both traps are consumed.
    • Disabled + Linked: Receives teleported enemies only, without triggering on contact. Both traps are consumed.
    • Unlinked: Functions as a single-use spike trap with no teleportation.
  • Customize glow color (requires Advanced Lights research).
  • Colonists and animals are unaffected by teleportation traps.



Compatibility
  • Game Version: RimWorld 1.5+.
  • Mod Conflicts: None known.



Credits & Disclaimer
  • Contributions: Thanks to the RimWorld community for feature suggestions and balance tweaks.
  • This mod is fan-made and not affiliated with Ludeon Studios.


Close one, Gowing...
33 条留言
Mlie 10 月 8 日 上午 11:15 
hard erect balls :3 8 月 30 日 下午 4:48 
1.6? thank you :)
Salad-in 7 月 19 日 上午 4:03 
"Both traps are consumed upon use."

You have to build another one from scratch
KetamineBoy 6 月 21 日 下午 10:41 
whats the re arm cost?
Aegael 6 月 1 日 下午 7:31 
Can you make an interact option for colonists so they can teleport themselves as well?
konstantynopolitaneczka 4 月 14 日 上午 7:29 
such simple mod, I can't believe no one did it before

and psychite tea requirement is crazy lol:luv:
Justalittleg00ber999 4 月 6 日 下午 5:16 
Me watching the empire raid us: "That's it...just a little...closer..."
*Teleports a warcasket with max shooting, and melee, pumped up on go juice yayo and flake*
Squishy 3 月 19 日 上午 3:12 
@SilkCircuit
Least unhinged rimworld user after 1000 hours of gameplay. Almost beats the sandpaper treadmill room.
Tabu2684 3 月 18 日 下午 9:48 
one question, is that a heat signature reference?
Villanelle 3 月 6 日 上午 10:51 
Freaking genius I love it