Project Zomboid

Project Zomboid

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Raccoons In Trash Cans [B42]
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1 月 17 日 上午 8:58
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Raccoons In Trash Cans [B42]

描述
FORMERLY "Early Raccoons [B42 ANIMAL]", the below description is untouched but will be changed later since this mod is being repurposed, not removed.

[ Now you can play with Raccoons early, before The Indie Stone finishes them. ]

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TO LOCATE:
- 15% chance to spawn one when walking near a trash can / dumpster.
- Traps (may be buggy).
- Random spawns where poultry / farms are (may be buggy).

DISCLAIMER:
There's a reason raccoons aren't already fully in the game. So far I have yet to see anything game breaking, but beware. Also this mod will become outdated by the end of Build 42's release.

PLANS & REQUESTS:
- Turn the percent chance to spawn into a sandbox option.
- Trash cans and dumpsters can only spawn one raccoon, then never do it again. I'll work on finding a way to do this differently so after enough time any trash can can regenerate its raccoon.

- Make the Raccoon head into a 3D object
- Raccoons can steal items from you
- Fix Raccoon butchering
- Make raccoons bigger (a more realistic size)
- Make Raccoons tameable by feeding
- Add a crafting recipe for the raccoon hat

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💖 Discord & Donations
引用自 MonkeyShark
Feel free to join this Discord server for updates on my games, mods, and software, as well as a place to interact with people with similar interests.

[discord.gg]

引用自 MonkeyShark
Any donations would be greatly appreciated! I spend a lot of my time working on things that don't usually get any sort of monetary reward, and sometimes that's very demotivating. Even $1 would make me feel a lot better about my work :)

[ko-fi.com]

Workshop ID: 3409211893
Mod ID: EarlyRaccoons
50 条留言
dscully 10 月 29 日 下午 7:59 
@HappyTheBunnie do the animals spawn once the mod is removed? I really didn't want to start another save :(
HappyTheBunnie 9 月 28 日 下午 2:00 
I wish I had more information on this. However, after some troubleshooting, it seems that your mod stops all farm animals from spawning. The Raccoons work well with trashcan spawns though. This took me a while to figure out as it doesn't throw any errors. As far as I can tell one of the new updates (I'll blame B42_12 as that broke a ton of mods) seems to be the problem. Hope this helps and you can fix it soon!
MonkeyShark  [作者] 4 月 21 日 下午 1:48 
@yotri ✠ The mod added raccoons spawning in trash cans (raccoons previously had no vanilla way of spawning, but existed), but The Indie Stone added vanilla spawning mechanics. Didn't change this mod though besides updating the title because there's still no trash can spawn mechanics in the base game.
MonkeyShark  [作者] 4 月 21 日 下午 1:47 
@Ick That might be an easter egg or bug with the base game for some reason lol
Ick 4 月 18 日 上午 1:08 
So not sure if this is due to any other mod but a raccoon always spawns in the echo creek gas station bathroom upstairs, nice to have a friend but dont think its meant to do that lol
Chan Dzi Peacock 4 月 12 日 上午 3:04 
As I understand it, this mod was released in the game by developers?
Raccoonfather 4 月 3 日 下午 2:10 
i am pleased with this mod, looking forward to taming them :)
ChuckOregon™ 3 月 13 日 下午 1:51 
@MonkeyShark Well, I have caught two Raccoon by luck and getting close enough to box them in and pick them up. (So it is very possible.) Perhaps, if you allowed the feeding mechanic to trigger a "duplicate" Raccoon and destroy the first you could end up with a passive raccoon instead of the "wild" raccoon. This is all guesswork though. I hope I could help possibly.:spiffo:
MonkeyShark  [作者] 3 月 13 日 下午 1:14 
@ChuckOregon™ Feel free to give suggestions on how it should work. Depending on the complexity the engine might make it really hard, but I do think that'd be the best way to go about it.