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报告翻译问题









-I could make spellsnatcher check for each enemy hit, but I prefer to keep it capped at 2mp since with items/passives that improve MP regen, you can get quite a bit from just one attack, and essentially keep using spell attacks for free.
-Frost slash being an instant freeze is VERY powerful, probably too powerful even with freezing the user. If anything, I think I'd consider reworking it entirely to do something different. The intent was to make an ability that was best used when you were low on health to stop a high health enemy, kind of like trading a knight for a rook in chess. Technically better, but not in every situation.
-Fair point on expanding spell snatcher for other weapons. I wanted to make a class that really rewarded swords since they are, in my opinion, generally weaker than other weapons due to the lack of versatility, but it would probably be fine to expand. I appreciate the feedback.
Also could infuse add half of your sword skill in strength as well?