安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









As for player declaring war instead of AI declaring war, I believe that is a limitation of the engine. I was leveraging behavior from campaign dilemmas for this (you'll notice that campaign dilemmas always have the player declare war on AI). I wasn't able to get the AI to declare war on the player via tables, nor through scripting. For some reason, when the player is the target of a forced declare war event, nothing happens. If any modders have been able to script diplomatic actions against players successfully, I'd love to revisit this but until then it unfortunately doesn't seem possible...
The dead unit tell no tales is an interesting and very clever mod, I don't really understand how it works since it's changing the xml files. You probably can do what you're suggesting but you would have to parse through the xml file to find what you need....I don't think there's a way to replicate the behavior via scripting (at least not that I was able to find). I'm probably not the best source of info for that, I've only played around with tables and scripting
Do you know if Alex Zhao managed to combine "Dead Unit Tell No Tales" with "Counting rods in Unit Card" in his "Unify After Long Divide" mod?
At "Dead Unit Tell No Tales" (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2474896950) I made a suggestion that I would like to know if you think is possible.
TROM leverages those character portraits for some of its unique character portraits by editing the "art set override" column in the character_generation_templates table, but I remember something like they had to make a new character template from scratch and turning the existing template into a generic character? I don't quite recall the details but there was some funky business; I'd recommend looking into how TROM does it if you're interested in that
No problem, my friend. This version here is already remarkable.
Thank you very much for your contribution to the gaming community.
Another Topic. Inspired by other mods here in the workshop I would like to use the models of the eight princes to distinguish other characters in the Three Kingdoms campaign. What is the best way to do this? Is it possible to not touch the Creation Kit and just use scripts? Would you be able to do that?
I was thinking to ask you about the script's interaction with the text, encodings and stuff, but, having slept on it and re-checked everything, it seems that poor internet connection in my current place messed up the launcher and it didn't turn off all the mods I told it to. So, it seems the problem I had is a compatibility one, gotta test it further. Sorry for disturbing, thanks for helping me get to it.