Portal 2: Community Edition

Portal 2: Community Edition

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Higher Resolution Indicator Lights
   
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Addon Tags: Materials/Textures
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2.519 MB
1 月 11 日 下午 10:45
1 月 12 日 上午 11:11
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Higher Resolution Indicator Lights

描述
Portal 2's antlines are just crusty, scaled up versions of the Portal 1 ones.
I commonly see mappers using Oktocentillion's parallaxed antlines, and they're great, but as models, they're always much higher resolution than the textures around them, which is a bit jarring.

I've settled on a middle ground, hand-remaking the original indicator lights, in raster, at 4x the resolution.
Unfortunately, I can't figure out how to make the overlay place itself at the same scale as the original textures, so for now it'll just have to be scaled down manually. Alternatively, you can place the original antlines down at the right scale, then just replace them with the enhanced texture.
If anyone knows how to fix this, please let me know!
3 条留言
Rip Rip Rip 1 月 22 日 下午 2:04 
@Fiffle Just tried it out. Replacing the current $basetexturetransform line with the following makes it work (semi) correctly:

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$basetexturetransform "center 0 0 scale 4 4 rotate 0 translate 0 0"

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I say semi correctly since it now creates 4 lines worth, however its much easier to just scale it sideways with texturelock off than to have to scale it down a bunch if u get what i mean.
Fiffle  [作者] 1 月 12 日 下午 12:54 
it did not, no. It's possible I did it wrong?
it exists in the vmt if you'd like to take a look
craftablescience  [开发者] 1 月 12 日 上午 8:28 
did $basetexturetransform not work?