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Though with the customisation and such, I was able to for the most part handle that with ghost lines myself in the 2nd one I'd uploaded, so that never became a need for me (something I had fully discovered after this!) So whether it would of been QoL, or something entirely different its far from needed! Thank you so much for the response though and providing some honestly really needed insight on the behind the scenes that I honestly could not of thought about myself!
When you say customization with the canvas size, do you mean (besides larger puzzle sizes) having the ability to choose non-square, non-multiple-of-five resolutions, like, say, 24x17? That could be technically doable, but it would be immensely complicated, since so much of the game is currently built around the assumption of square puzzles, so at this stage I don't think it would be worth it to implement. I'm sorry!