安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










All mods will be updated as soon as the multiplayer mode for B42 is released.
Thank you for your understanding.🤟
The identifier for Simplified Chinese should be "CN" instead of "ZH_CN", and the identifier for Traditional Chinese should be "CH" instead of "ZH_TW".
I hope the mod author can correct these identifiers.
I was wondering if you could make the recipes a bit more immersive and realistic by adding a bucket of sand as required items when producing concrete.
In real life, concrete always needs water and sand mixed with cement and gravel. Adding those resources to the recipe would make the crafting feel more authentic and challenging, while keeping the balance of survival gameplay.
It would be amazing to see this extra layer of realism in your mod! 🙏
Thanks for considering and for your great work!
I will update all my mods as soon as there will be a stable version.
THANK YOU A LOT FOR YOUR SUPPORT AND PATIENCE
Stack trace:
zombie.scripting.entity.components.crafting.CraftRecipe.OnScriptsLoaded(CraftRecipe.java:675)
zombie.scripting.ScriptBucketCollection.OnScriptsLoaded(ScriptBucketCollection.java:166)
zombie.scripting.ScriptManager.loadScripts(ScriptManager.java:1830)
zombie.scripting.ScriptManager.Load(ScriptManager.java:1736)
zombie.GameWindow.initShared(GameWindow.java:161)
zombie.GameWindow.init(GameWindow.java:1400)
zombie.GameWindow.mainThreadInit(GameWindow.java:713)
zombie.GameWindow.mainThread(GameWindow.java:608)
java.base/java.lang.Thread.run(Unknown Source)