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Kingdom Hearts: Oogie Boogie Sounds (Boomer)
   
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Infected: Boomer
Game Content: Sounds
文件大小
发表于
更新日期
25.785 MB
1 月 11 日 上午 4:52
1 月 11 日 上午 6:25
2 项改动说明 ( 查看 )

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Kingdom Hearts: Oogie Boogie Sounds (Boomer)

在 DaniKH 的 2 个合集中
Kingdom Hearts Mods
89 件物品
Perfect Kingdom Hearts Mods
34 件物品
描述
Read the description before posting a comment!

Type of addon: Sounds
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Source:
  • Kingdom Hearts
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Unlike the other residents of Halloween Town, who are innocent, good creatures whose job it is to scare, Oogie Boogie is the only resident of Halloween Town who is truly evil. Oogie Boogie's most dominant emotion of his personality is obviously fear. Whether it's scaring the daylights out of others, or being terrified himself, Oogie is always involved with fear.
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Patch Notes:
Patch Notes can be found in the Change Notes Section.
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Contents:
This addon contains:
  • KH1 and KH2 Oogie Boogie voicelines for Boomer.
  • "Spooks of Halloween Town" over the vomit music.
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Extra Notes:
This mod can be combined with the Oogie Boogie mod made by Shiro.
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Credits:
DaniKH - Audio ripping
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Disclaimer:
Kingdom Hearts (C) Square Enix
(C) Disney

DO NOT REUPLOAD MY CONTENT WITHOUT PERMISSION
9 条留言
DaniKH  [作者] 8 月 10 日 下午 1:53 
you can do it for your personal use, ofc
Barktrap 8 月 10 日 下午 12:21 
Thinking about it now, do you mind if I modify this to replace the Boomette voice lines?
DaniKH  [作者] 7 月 17 日 下午 5:23 
in any case it shouldnt be a problem. Feel free to use it even with the conflict
Barktrap 7 月 17 日 下午 4:28 
Yeah, it's really weird. Must be something that's causing conflicts.
DaniKH  [作者] 7 月 17 日 下午 3:52 
thats weird. this doesnt modify any texture. It's just a sound replacement.
Barktrap 7 月 17 日 下午 2:56 
For some reason, this conflicts with texture mods for certain weapons (grenade launcher and chainsaw) and "Hard Rain's Population Restored"
Barktrap 5 月 15 日 下午 7:42 
@DaniKH I see
DaniKH  [作者] 5 月 15 日 下午 1:25 
@Barktrap I didnt had time to replace those yet
Barktrap 5 月 15 日 上午 10:11 
Admittedly feels weird that the Boomette's voicelines were left unchanged