Left 4 Dead 2

Left 4 Dead 2

154 个评价
[VERSION 2] "L4D2/Killing Floor Styled" CS:GO XM1014/Autoshotgun
   
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Game Content: Weapons, UI, Models, Textures
Weapons: Shotgun
文件大小
发表于
更新日期
29.457 MB
1 月 10 日 下午 5:32
10 月 19 日 下午 2:45
7 项改动说明 ( 查看 )

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[VERSION 2] "L4D2/Killing Floor Styled" CS:GO XM1014/Autoshotgun

描述
While I was making this update, by happenstance, Chimi pretty much beat me to it recently.

As to not make either of our mods (or most other XM1014 mods) redundant, I decided to make the autoshotgun more Br*tish by changing the flashlight and adding that dinky scope from the CS:GO Alpha's Galil, adjusting the texture/lighting to be somewhat cleaner, and making a few bits more beefier and also gave it back its inaccurate civilian tube just cuz lol

Uses hckrmnA's L4D:GO animations, with TLS support and custom HUD icon. Do note that the scope and flashlight mount are mapped to the SPAS 12.

L4D1 Animations
VTF/Materials only
Legacy Version
Credits:
Valve, Hidden Path, Sirgibsalot - Original model/textures
hckrmnA - Animations
Zool Smith/Classic Offensive Team - Autoshotgun textures, porting
ihcorochris - Flashlight
Me - monkey business
14 条留言
wooziechan  [作者] 10 月 19 日 下午 8:28 
@Snake Foolery That's basically why I added a legacy version in the description that had the older model^^^^
Snake Foolery 10 月 19 日 下午 7:55 
Really idiotic decision to update an addon people have been using comfortably instead of making a new one.
Sharkzilla 1 月 22 日 下午 10:44 
For the M16, I'd recommend a barrel mount for the flashlight to give off the look of the original Valve model rather than the TLS one.
Partial 1 月 19 日 下午 4:38 
For the m14 i would like a l4d2 styled hq m14 with the same animations, base design and flashlight spot.
MRcedaguy 1 月 17 日 下午 9:15 
i think you may used hckrmnA old animation before he updated to fix the flicker reload animation
MRcedaguy 1 月 17 日 下午 9:14 
could you fix the reload animation because after done reloading, the animation started to flick
𝐆𝐞𝐫𝐦𝐚𝐧𝐗𝐯 1 月 15 日 上午 8:01 
Sexo cremoso
oke 1 月 13 日 上午 11:34 
@Alt, I think its like the refined css weapons, there the guy explains that the weapons use the same effects or something like that, so it looks like they conflicts with each other, but it doesnt effect the game
hebert 1 月 12 日 下午 1:18 
both this model and the uzi are great but the shading is ass, it looks like it was thrown off a cliff
Alt 1 月 12 日 上午 6:06 
Well, that's great! But there is one THING! Why does the auto shotgun conflict with the scout? Or SG552?