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1 月 9 日 上午 11:10
6 月 18 日 下午 2:01
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DistrictOverhaul

描述
District Costs Overhaul

District costs are now determined by the population in each city. As the number of pops per district increases, the cost of districts decreases. If you have fewer than 4 pops per district, the cost increases exponentially, hence the larger the gap between the number of districts and the number of pops the higher the costs. Adding a territory does not count as an additional district.

A Fame gain bonus of +10% is treated as having 4 additional pops in each city. This further buffs transcending the same culture.

Formula for base districts:

(80 * Source.EraLevel ^ 1.7)
max (200 * ((4 * (Target.ExtensionDistrictsCount - 10 * Source.FameGainBonus - Target.TerritoryCount) - 1 max Target.Population) / 4) ^ 1.75)

(80 * Source.EraLevel ^ 1.7) max (200 * ((3 * (Target.ExtensionDistrictsCount - 10 * Source.FameGainBonus - Target.TerritoryCount) - 1 max Target.Population) / 3) ^ 1.9)

Emblematic Districts Scaling

The cost of Emblematic districts now scales according to the number of era stars you've earned. This change aims to prevent snowballing, making it harder for players with high fame to continue expanding at a rapid pace.


District Effects

Districts now provide additional benefits depending on their type:

  • Farmer Quarter: +33% food yields on neighboring tiles without a district.
  • Maker Quarter: +33% industry yields on neighboring tiles without a district .
  • Science Quarter: +50% science yields on neighboring tiles without a district.
  • Market Quarter: +25% gold yields on neighboring tiles.
  • Common Quarter: +1 Trader Slot.
  • Garrison: +1 Worker Slot.
  • Nature Reserver: +1 Researcher Slot.
  • Train Station: +5 Money adjacency bonus for city center, +4 Industry for adjacency to a Maker Quarter, +1 Industry for every instance of coal

Additionally, the thresholds visual upgrading a district have been adjusted.

Resource Extractor Changes

All luxury and strategic resource extractors have had their wall removed. Iron Mines inside city walls do not only look strange but also are a too good protection for these strategic ressources.


District Stability Adjustments

Districts now have a default -12 stability penalty. However, they gain +1 stability per district when adjacent to another district, helping counterbalance the impact of these new district effects.

Builder Star Overhaul

To earn a Builder Star, players must accumulate Builder Points. Points are gained by constructing infrastructures, districts, wonders, or by supporting the construction of other wonders.

  • 1 point for constructing Infrastructure
  • 4 points for constructing a District
  • 8 points for constructing a Holy Site
  • 8 points for supporting construction of a Wonder
  • 13 points for constructing a Wonder

Other Changes

  • Hospital and Apothecary Adjustments: +1/2 Researcher in the city, growth loss -10%, and growth gain +15%.
  • Feasts, Trade Fair, and Symposium: Each now adds +1 working slot (Farmer/Trader/Researcher).
  • Civics Adjusted: Civics unlocked by district numbers have been adjusted to match the new pacing.
  • Industrial Age Technologies: Technologies that reduce the costs of the 4 base districts now also add 1 additional working slot to these districts.
  • Base Growth Rate Reduction: The base growth rate of cities has been reduced by 30%, making population loss more impactful.
  • City stability Penalty: A new penalty scales with the number of cities. For each city (except the capital), stability decreases by 0.25 per population. For example, if you have 5 cities, each pop in a city will reduce stability by 1.

TLDR

District Costs: District costs now scale with population. More pops per district reduce costs, while fewer than 4 pops per distircts increases costs exponentially.

Emblematic Districts Scaling: Emblematic district costs increase with the number of era stars to prevent snowballing.

District Effects: Various districts offer different benefits (e.g., Farmer Quarters boost neighboring food tiles without districts, Science Quarters boost science yields without districts).

Resource Extractor Changes: Resource extractors no longer have walls -> iron mines are no longer protected by city walls.

Stability: Districts have a -12 stability penalty, but gain +1 stability for each adjacent district. Pops reduce the stability the more city the player has

Builder Star Overhaul: Builder Points are earned by constructing infrastructure, districts, and wonders.

Other Changes: Hospitals and Apothecaries have adjusted slots and effects, some civics and technologies have been rebalanced.


Works best with

The mods must be loaded in the same order in which they appear in the list.

25 条留言
Phlegmagicus  [作者] 6 月 22 日 上午 8:57 
@Rough, yes load this mod after you load the VIP mod pack
Phlegmagicus  [作者] 6 月 22 日 上午 8:56 
@Rerhas I had issues with my account there so currently not
Rough 6 月 22 日 上午 8:41 
is this compatible with VIP?
Phlegmagicus  [作者] 5 月 30 日 上午 9:17 
Are there any experiencs with this mod and the adjusted food consumption?
I'm thinking about lowering the pop requirement because of the adjustments
Phlegmagicus  [作者] 5 月 30 日 上午 8:18 
I feel you, but that's the syntax which is used in the mod tools.
Here is a more common version:
Max( (80 * Source.EraLevel ^ 1.7),
(200 * ((4 * (Target.ExtensionDistrictsCount - 10 * Source.FameGainBonus - Target.TerritoryCount) - max(1, Target.Population)) / 4) ^ 1.75)
brian.korsedal 5 月 29 日 下午 7:50 
Can you rewrite your equation for cost? It doesn't make sense from a coder perspective.

(80 * Source.EraLevel ^ 1.7)
max (200 * ((4 * (Target.ExtensionDistrictsCount - 10 * Source.FameGainBonus - Target.TerritoryCount) - 1 max Target.Population) / 4) ^ 1.75)

/********************************************************************/

(80 * Source.EraLevel ^ 1.7) <- this part is fine. It's a constant. I understand it.

then I multiply it? There is no multiplication sign.

max(200...)

There is only one term in the parenthesis. max implies you are taking the maximum of 2 or more values. max(x,y) or max(array) returns the maximum value among the choices.

max Target.Population? There are multiple targets to choose from?
🐷丸宝导师🐷 5 月 17 日 上午 6:25 
I already understand how it works. If there is only one, it will get +1 point. If you copy it, each one will get +2 points.
Phlegmagicus  [作者] 5 月 16 日 下午 12:23 
Glad that you like the mod. Like I wrote before you can adjust the values when editing the mod its called smth with era stars I believe. What would you like to adjust?
🐷丸宝导师🐷 5 月 3 日 下午 2:20 
I like your mods, especially Builder Star Overhaul, if I want to change the scores how do I do it?
Phlegmagicus  [作者] 3 月 14 日 上午 11:53 
Just join the official amplitude discord and there you find it in the modding seciton: https://discord.com/invite/amplitude