安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









In any case, I have a bazillion of mods installed, so I'm not asking you to look into this. Just thought maybe it's a common issue.
The light turns off if the ambient light is 100% and the pawn is not under a roof.
I checked out the mod you linked to. The logic is similar, as the mod uses the same base. The flashlight fits into a separate slot and isn't visible in the player's hands. I essentially made the same thing, but as a belt, for those who appreciate realism. After all, a person can't hold a flashlight and a two-handed weapon at the same time. If you want a fully functional flashlight that the colonist can hold INSTEAD of a weapon, I can try to make that happen.
@Sumatris
This mod was originally designed for a separate slot, this belt can be used with a belt shield.