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So let's say your muscularity base is 140, so your character starts at base 140 if they have 0 prowess, and get more muscular from there.
This is base game behavior, I don't edit this.
Body shape is now separate, no longer constrained. You still need to select a body type, like triangle/pear.
I made this mod as a venue to explain to people some important facts about how CK3 handles DNA mostly, and just giving them more control to something I feel should be separate instead of being grouped up with muscle sizes.
No modders attempted it, for some reason. They usually make an entire new model, like CBO.
Since it adds a new gene, don't just turn it off and continue a save, as it goes for all other mods adding new genes.
Read under 'What this mod does' section first if you haven't.
Essentially, vanilla base game a muscle gene that also have the body shape gene, and the body shape gene is in set amount of 25% or 49.99...%. I separate the body shape gene as its own thing, and keeping the muscle gene so that the game still function. So you can edit it from 0% to 49.999...%.
Why? Because going to 50% and above is when distortions happens. That's all base game assets, not mine, so that's what they set up.
You can edit this gene in Character Creation. With this mod enabled, characters will spawn with this new gene. I also edited the preset characters, characters like Jarl Haesteinn, to have this gene at game start as well from request.
However, I am not playing CK3 so all preset characters at game start, usually landed or with titles, that are added past the latest update will not have the new genes.