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My apologies - I party wiped last time I used Lupine, and it took a while to get another one.
Now that I know what to look for, I did notice getting a second action - I believe the second scenario you described was the case for me. Someone in the party was outspeeding her, and I just failed to pay attention. So yeah, skill works correctly, I just was missing it... Somehow. Thanks for the replies and an awesome class and have a good day.
I opted to give a moderate speed boost rather than +100 (which would guarantee she takes her extra action next in the turn order). This was chosen as the speed buff she gets lingers for several turns, allowing her to potentially take advantage of Act First synergies.
Now, are you saying that she doesn't get an extra action, period? Or, that she doesn't take her extra action immediately? (i.e. someone out speeds her).
Thanks for the reply, but I feel more confused.
Are you saying that this skill ending the turn is by design? Because you're also saying you're usign a workaround to make it be free...
In my case, using it does not allow any further actions to be used (unlike "Transform" that you mentioned - that doesn't end Abomination's turn and allows him to take extra actions)
Also, thank you for the compliment. I had a lot of fun designing the skill set for this character. Ever since I played Black Reliquary, the idea of momentum is always in the back of my mind when making a class.
I hope you continue to enjoy the character, and have a nice day.
Says it's supposed to be free action, right?
For some reason, when I use it, it ends Lupine's turn. Is it a "me" problem?
Other than that, interesting gimmick with long term acc debuffs! Can't think of any other characters that play like that.
I hope this fixes your problem. If not. Please provide more details. Does it randomly crash? Are you looking at an accessory? Is the character talking?