边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Skills Expanded
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Mod, 1.4, 1.5, 1.6
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836.303 KB
1 月 4 日 上午 4:15
9 月 19 日 上午 11:05
9 项改动说明 ( 查看 )

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Vanilla Skills Expanded

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
111 件物品
描述
This is the up-to-date Vanilla Skills Expanded. Please remove any other versions of this mod.

Since the mod was previously uploaded by Legodude17, who is no longer around, we were unable to update this mod with critical bugfixes. This reupload is uploaded under my account and will allow us to bug fix it when necessary.



Check Change Notes for details.



Vanilla Skills Expanded is a new mod that expands on the vanilla skills system by introducing expertise to the extremely broad skill categories that vanilla has. Only 1 expertise per pawn can be gained. Expertise can only be gained in skills with both a passion and more than 15 levels. In addition, other mods can add more to account for their own additions of tasks.

Expertise will allow your pawns to truly excel in specific skills that fit their abilities and backstories. From planet-known farmers and architects to professional chefs and master duelists, this mod aims to add much more character to all the pawns.

Expertise is a permanent choice, so be careful what you pick!

This mod also introduces three new passion types - critical passion, natural passion and apathy!






















































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: I don’t like certain expertise. Can I remove it?
A: No, simply don’t unlock it.

Q: Do NPC pawns spawn with expertise?
A: No, this aspect of the game is exclusive to the player colony. It makes no sense to force expertise on NPC. They don’t have their own simulated bases where an expert architect would come in handy.

Q: Does this mod work with EDB Prepare Carefully and Character Editor?
A: Yes!

Q: Is it compatible with another mod that adds passions?
A: Most likely not.

Q: Can I change the expertise?
A: No, expertise is a permanent choice.

Q: Does this work with Combat Extended?
A: It should!

Q: Does this work with Duck's Insane Skills?
A: Yes!

Q: Does this work with Mad Skills?
A: It should!

Q: Does this work with mods that transfer passions?
A: Most likely.



- Incompatible with Madder Skills. I have contacted the author of that mod and they are working on a fix.
- Incompatible with Static Quality Plus. Use Static Quality Stripped and Mad Skills instead.

No other issues are currently being tracked.

[forms.gle]




Authors:
Oskar Potocki, an artist responsible for passion icons and creative writing
Legodude17, a programmer responsible for mod design and programming
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-SA 4.0)[creativecommons.org]
426 条留言
Igrockgames 12 月 13 日 上午 1:27 
I want to use this mod for expertise only, what number should i set for interest and burning passion so it would be close to vanilla.Without apathy/critical/natural passions.
igotskiz 12 月 12 日 下午 5:37 
Does the 'Tailoring' expertise increase armor-crafting speeds? Or is that not a function of the mod?

If not, would be extremely handy to have an "Armorsmithing" expertise. Late-game when you're outfitting every single colonist with Marine Armor and Marine Helmets, that would come in handy!

Also, I can't brag on this mod enough. It makes the vanilla game so much more in-depth, and it's honestly one that should be baked into the vanilla game.
Sarg Bjornson  [作者] 12 月 12 日 上午 8:24 
Patience with that one. This mod was coded by someone who is no longer modding
Darkz 12 月 12 日 上午 8:24 
Same. The message about colonists can gain expertise wont go away after that same colonist has already selected the available expertises and has no skill needed or passion to get the other expertises.
IAmNotMalaysian 12 月 12 日 上午 5:01 
Made a video for the Cooking Skills Expertise bug, `Colonist can gain expertise` message not disappearing after choosing the expertise

Bug video [drive.google.com]
Todeshund 12 月 7 日 下午 7:23 
Having an issue where pawns have skill decay even with a critical passion. Any suggestions?
FrankTank145 12 月 3 日 下午 6:15 
I'm also having the same problem as Homura where it still says that message saying that my colonist has expertise after assigning all the cooking expertises
chancho 11 月 29 日 下午 4:25 
nerf "Arquitect" expertise's x% quality increase. Too OP, should be 1/5 of what it is now, otherwise you make legendary furniture extremely easily without even leveling the expertise much
PapaFenn 11 月 21 日 上午 10:30 
True, thanks again for that, the simplest solution is the best solution
Sarg Bjornson  [作者] 11 月 21 日 上午 10:22 
Yeah... Steam sucks. It has caused us a lot of problems. It is absurd you can't update a workshop item if you are a collaborator