Caves of Qud

Caves of Qud

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You Already Know the Plan
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Branch: Stable
Type: Script, UX
标签: Quality Of LIfe
文件大小
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更新日期
799.503 KB
1 月 3 日 下午 9:13
5 月 6 日 下午 5:16
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You Already Know the Plan

描述
Tired of using some precious Cloning Draught in a meal, only for them to phase into a wall and die in the next fight?

Tired of your Esper's 7 Temporal Fugue clones filling the entire screen with summoned plants the second they see a snapjaw, slowing the game to a crawl?

Tired of telling your clones what to do, even though they're literally you?

With this mod, these are problems of the past.

Adds a new "disable for clones" action to the Abilities menu, which will attempt to forbid it for each new follower clone.

After all, why would you need to explain the plan to yourself?

Options
  • Apply to all new followers, not just clones. Disabled by default. Requires restart.
  • Require Telepathy. Pairs well with above. Disabled by default. Requires restart.
  • Use energy. Treats this as a standard instruction to a companion, i.e. time progresses. Discount from Telepathy applies. Can be very expensive, if creating a lot of clones at once. Disabled by default. Requires restart.
  • Remove Thrown Weapon slots from followers. Disabled by default. Requires restart.
  • Show toggle for Thrown Weapon slots in companion menu. Disabled by default. Requires restart.
  • Clear list button. Applies immediately.

Compatibility
Uses an IGameSystem to store the list of forbidden abilities. So it can be added mid-save without issues.

Removing mid-save will generate one error in Player.log on first load. Future saves/loads have no errors, although I can't guarantee there are no long-term side effects.

Attribution
The code for adding a command to the Abilities menu was inspired by/partially based on the excellent Tidy Ability Bar! mod by Tyrir

License
This software is released under the MIT license, except where otherwise noted. See LICENSE.md for more details.

Source Code
Github[github.com]
29 条留言
The Pope 11 月 20 日 上午 5:09 
Looks like Harmony patches don't work on Apple Silicon, so my mac can't run it. Thanks for check it out for me though!
AntitrustEnthusiast  [作者] 11 月 16 日 下午 8:50 
Should still be working, I see the option in the abilities page in my current run.
There have been some stability issues with the game itself the last few days if you're on beta branch, that could be related.
The Pope 11 月 16 日 上午 12:06 
Is this mod active as of the current update? I'm not seeing the option where it should be.
UltraDelux 7 月 22 日 下午 7:38 
Have you thought about getting all fancy and adding conditions or commands to use abilities? Like don't use disintegrate when you're within 1 tile of your buddies? what black jeezy said down there VVV
AntitrustEnthusiast  [作者] 6 月 30 日 下午 4:03 
@Shadow there should be an option "Forbid for clones" (defaults to ctrl-c) in the Abilities menu, assuming the mod is enabled. See 2nd image in description for example.
Shadow 6 月 30 日 下午 2:15 
how do i actually use this in game I can't find the option anywhere.
Black Jesus 5 月 26 日 下午 10:21 
thank youuu just lost a run cuz my multiple clones popped disintegrate all 1 tile from each other
AntitrustEnthusiast  [作者] 5 月 7 日 上午 11:02 
@Demonmercer, it doesn't look like Frenzied is triggered by a skill for Sultan Crocs, so I don't think this mod would help.
Demonmercer 5 月 6 日 下午 9:43 
Could this mod be used to stop Sultan Crocs from frenzying so they don't randomly attack me after I made them my companion?
AntitrustEnthusiast  [作者] 5 月 6 日 下午 5:18 
@Pizzarugi added an experimental toggle to remove missile weapon slots, disabled by default. Works as expected from my quick playthrough, but may not add the slots back properly since they are more complicated than thrown weapons.

@MFcoffee I'll take a look at it, I expect skills granted from items act a bit differently in general.