安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









as for solar panels, not sure what could cause that
i didn't exactly test it but i made it for survival, probably should've made sure solar panels worked and etc
a fix to have solar panels work would be to open TSE editor and temp spawn a planet orbiting the star and removing it, should force the solar override to update itself and work
also, as for wreckages
No i did not place lore wreckages, idk find some NPC spawned ones ig - End of description
if you are looking for NPC spawned ones, double check to make sure they exist
pretty sure i left essential settings off by mistake probably since i used the empty world(RSS edition)
The only way I found was to collect small tubes from the signals to build two connectors and connect the pod to the base refinery. But I'm too lazy to do that in a scenario where there are no grids and no goals.
𝔸 𝕘 𝕒 𝕞 𝕖 𝕥 𝕙 𝕖 𝕠 𝕣-