Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Recruitment Revolution
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1 jan @ 7:25
3 sep @ 11:46
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AI Recruitment Revolution

I 3 samlingar av Incata
AI Mods
13 artiklar
Total War Warhamer 3: Gameplay Mods
75 artiklar
Multiplayer
77 artiklar
Beskrivning
This mod improves AI recruitment so that their compositions consist of higher-value and more powerful units.

This mod is a revision of my TWW2 mod AI Recruitment Unleashed.

This mod allows the recruitment of units from other modifications because it retains the original system. It should work better than the previous version since the game's basic values have not been modified.

It is not compatible with any mod that alters the basic recruitment system. The easier it is for the AI to recruit units, the better their compositions will be.


Some features:
-The AI is no longer forced to recruit low-value units during the late stages of the game.
-The AI is no longer strictly limited to a specific number of units of each type.
-The overall number of ranged units has been reduced, except for factions with strong units in this category.
-All armies can now include heroes in their compositions.
-Some units that the AI never or rarely recruited due to errors or exclusion from tables have been added.
-Compositions have been adjusted by adding missing groups or modifying the percentages of certain unit types.
-More composition variants have been added for Vampire Coast, as they had fewer than other factions.
-The weight of the value of the 27 tiers of unit groups has been adjusted, creating greater differentiation between levels.
-The cost of units has been made more important when recruiting.
-Sevagame compatible.
-compatible with mods that add new units.


A mod like Settlement Recruitment 2 will allow the AI to recruit even better.

Specialized recruitment for legendary lords was not added because this would involve modifying the vanilla recruitment system, which would prevent these factions from recruiting units from other mods. I will likely create another mod for this purpose.

If you want the AI to recruit very few ranged units, check out this mod AI Recruits Fewer Ranged Units



Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]


Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
82 kommentarer
Incata  [skapare] 1 timme sedan 
@Nedbrytar-Yngve :lunar2019crylaughingpig: :lunar2019wavingpig:
Nedbrytar-Yngve 2 timmar sedan 
Been playing a SFO campaign when I started getting aggravated over all the lords only using t2-3 units 100 turns into the campaign, so i installed this mod, afterwards I beat malekith who was using nearly a full stack of darkspears. now i've run into him again and he's got 6 black guards of naggarond and a bunch of t3-4 units. I almost want to cry seeing AI actually use high tier units.
Incata  [skapare] 6 okt @ 23:36 
@Jester The best thing you can do is try it, you can install and uninstall it at any time.
Jester 6 okt @ 15:16 
I apologize if this is a stupid question, but does this mod help alleviate the AI's terrible unit composition? For example, running into doom stacks of single entity monsters, or armies with almost nothing but artillery, or even the weird 2-3 random melee troops mixed with nothing but heroes and ranged.

I know that %99 of that is CA's spaghetti coding lol
Incata  [skapare] 30 sep @ 1:51 
The mod works fine; even the Dwarfs are recruiting Hammerers now.
Josen 9 sep @ 19:53 
Thanks for the mod. I have only one problem: I'm still using 6.2, and the version of this mod crashes my game. Is there a possible way to get the previous version of this mod that used to work for 6.2, if possible, thanks
Gladen 5 sep @ 12:23 
Very funny mod. The Empire with this mod oftenly hires fullstacks (or almost, like 16-18\20 of these) with artillery and ranged units only. They are strong in auto-resolve, but not in actual fights.
Incata  [skapare] 4 sep @ 23:32 
@Fear ? I suppose you want to go back to a previous version because you didn't update. The normal thing is to save a backup copy for the mods when a new version comes out. The only option left is to edit the mod and delete the entries for the new units.
Fear 4 sep @ 15:37 
any way to get back the 6.2 version ?
sarumanthecursed 15 aug @ 18:27 
Dwarves, specifically Clan Angrund tends to build armies with an excessive amount of Quarrelers with Greath Weapons, they don't over do it on the regular variant it seems