全面战争:战锤3

全面战争:战锤3

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Goblin Warboss Generic Lords!
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83.004 MB
2024 年 12 月 30 日 下午 6:26
9 月 1 日 下午 4:20
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Goblin Warboss Generic Lords!

描述



Why this mod?

Because we didn't have a generic Goblin Warboss Lord yet. Eazy.



What does this mod do?

1- Adds the Goblin Warboss as a commander option for the Greenskin factions

2- 4 Variants to choose from. Each one with customized head, torso, and legs, along with weapons and shields (My favorite is the dwarf one, better luck with the grievances in the next life, buddy).

3- Exclusive skill line, focusing on the use of common Goblins and goblin cavalry; reduced maintenance, stat bonuses, skills for Wolf Riders and a unique skill at the end of the commander's combat skills that allows him to call a squad of Nasty Skulkers at just the right moment, something in the style of the Goblin Warboss Night's fanatic launching skill, but with a unit that can be called only once, although it does not fade like other summoned units during the battle.

4- Encourages the use of thematic goblin armies, he may not be the most powerful lord, but he is the cheapest, thematic, and uses an axe, which ensures that he will pierce armor more easily than other goblins.

It's my most complex mod to date, but effort and enthusiasm have allowed me to bring this project to fruition.
I hope you enjoy it, regards.


Acknowledgements

To all the people at Da Modding Den for helping me solve doubts, to Marthvs for his Variant Selector which has made my life much easier (with which this mod is also compatible thanks to him) and especially to Frodo and Phazer (RPFM & AssetEditor) without whose tools it would not be possible to make these mods

Compatible with everything so far and of course with my other mod "Goblins!"

---https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3385857945---

Translations

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3402587028&searchtext=

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3397932996
36 条留言
Vadaaz 10 月 20 日 下午 2:48 
It's good to take breaks, do it whenever you feel like it, that's how I do XD
Nazgreg  [作者] 10 月 20 日 下午 2:36 
@Vadaaz Hello my dude, thanks a lot, I'm pretty away from modding (again...) but I will update and fix it with your help, soon I hope.

Thanks again!
Vadaaz 10 月 20 日 下午 12:27 
@Nazgreg Hello, I wanted to help with the 3d portraits.
I looked around and found the problem in portrait_settings__naz_gwb.bin,
the variants 03 and 04 are both set to 0 for Head Camera and both have Body Camera disabled.
You need to give them the same settings for Head Camera and Body Camera as you did for variant 01 and 02 in both the portholes and units folders.
On an other note I saw you have a data__ line in agent_culture_details_tables, you might want to delete it as it may cause issues with other mods, unless you need it there of course.
Have a nice day :)
Sarge 9 月 1 日 下午 4:50 
Good luck. I do enjoy the gobbo warboss.
Nazgreg  [作者] 9 月 1 日 下午 4:31 
@Sarge Yeah I know, but I like to make the things rigth hehe, just updated the mod fixing some outdated tables, but that issue probably is there yet, gonna need to investigate that deeper.
Sarge 9 月 1 日 下午 4:24 
It's not a terrible issue, just a bit inconvenient if you use 3d ports.
Nazgreg  [作者] 9 月 1 日 下午 3:56 
@Sarge Thanks for the info! Probably I have to check the files and update the mod afterall :P
Sarge 9 月 1 日 下午 3:42 
So you click on say the Orc Warboss and the click on the goblin warboss, the Goblin Warboss' model in the porthole changes positions. I haven't modded this, but I've seen similar issues with other games. It usually involves not having a proper porthole for the 3d model in the first place that usually causes this glitch.
Sarge 9 月 1 日 下午 3:41 
@Nazgreg When using the 3d porthole and clicking on other models, the porthole becomes buggy and the goblin warboss' model starts to become distant in the porthole depending on what other character to click on and then back onto the goblin warboss.
Nazgreg  [作者] 9 月 1 日 下午 3:22 
@Warbeast Works just fine.

@Sarge That's strange, I just check the mod and nothing looks out of place. Wich models did you saw with a bugged porthole?