边缘世界 RimWorld

边缘世界 RimWorld

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(NWN) Real Fog of War (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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更新日期
3.128 MB
2024 年 12 月 24 日 上午 11:33
10 月 20 日 上午 11:12
7 项改动说明 ( 查看 )

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(NWN) Real Fog of War (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
973 件物品
描述

Update of Luca De Petrillos mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2560931731

- Reported to be compatible with CAI 5000 - Advanced AI + Fog Of War as long as the fog of war in that mod is turned off
- Wall and ceiling cameras can now be placed over other items, using the same mechanic as wall-mounted lights. Thanks to ODevil who made the original patch!



[discord.gg]
[github.com]


Original feature
  • The map is initially unrevealed and must be explored.
  • Both players and AI's humans, animals, mechanoids, and some objects have and are affected by a Field of View, shared among faction components.
  • Animals participate in Faction Fog of War only if trained for release and with a master set.
  • Only things revealed by a Field of View can be attacked by ranged weapons; Mortars and similar weapons can attack unrevealed and unseen places.
  • Field of View of humans, animals, and mechanoids is adjusted to sight attribute and are affected by darkness (mechanoids are immune) and weather.
  • Bionic eyes reduce the darkness debuff (one by half, two completely).
  • Standing and attacking humans, animals and mechanoids have a slightly increased Field of View as they "peek" in nearby spaces.
  • When attacking and not moving, the sight range is adjusted to weapon range over time (time-based on weapon warm-up time and range).
  • Sleeping humans and animals have a base Field of View reduced to 20%
  • At rough and lower difficulties, player's automatic turrets extend the Field of View in their target area.
  • Added surveillance cameras, to monitor an area (research required), and watchtowers, to increase view range when colonists stand on them.
  • Works with existing saves, but the map will be unrevealed.

New stuff






New feature
  • New settings for you to tweak with. Finally, adjustable vision range. (I recommend setting it 55 to vanilla and 65 to CE.
  • Blind people can provide vision by hearing too.
  • Integrated changes from Yayo versions
  • A few bugfix and performance improvements.
  • Night vision integration from other mod-like nocturnal animals sees further at night. Vanilla expanded apparel night vision goggles allow better vision at night.
  • Animal body size matters at providing vision
  • Colonists can hear people moving in FoW.
  • Built-in raid letter suppressor
  • Toggle for prisoner providing vision
Recommended mods
Mods that add non-view obstructing building:
Vanilla fence
Tent

For the RTS experience:
Dubs mint minimap (for minimap durr)
Guard for me (patrolling colonists have an actual purpose now)
Know and possible issues
This version might makes the game lag if used with any mod that makes pawn calculate target to shoot constantly.
Also the hiding Interaction bubble in FoW function cause lot of lag and might even break the UI. It's recommended to disable it.
Credit and license
The original mod belongs to Luca De Petrillo under Apache License 2.0.
https://github.com/lukakama/rimworld-mod-real-fow/

SaberVS7 for the 1.4 update
YAYO for the forked version new building.
inbae for korean translation (though newer update to this mod led to some missing translation) I'll appreciate any updated translation.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: tactics, vision
热门讨论 查看全部(1)
1
9 月 20 日 下午 7:15
Show Notification when enemy first spotted
Spectre
119 条留言
Mlie  [作者] 10 月 29 日 上午 5:40 
@Rex705 Please see the Reporting Issues section described above
Rex705 10 月 29 日 上午 5:38 
When I'm on a map for a while eventually the UI breaks and glitches out vanishing and only works when in the center of the map or right clicking on something.
kkloas 10 月 15 日 下午 9:57 
Thanks,It works after mod sorting and settings adjustment.
Mlie  [作者] 10 月 15 日 上午 10:15 
@kkloas Works fine when I test it at least, you may have some other mod-issue
kkloas 10 月 15 日 上午 8:41 
Vehicles have no field of view.
Sierra XIII 10 月 12 日 下午 5:58 
@Mlie That did it. Thank you for the quick reply!!!
Mlie  [作者] 10 月 12 日 上午 8:02 
@Sierra XIII I assume it can be done using cherry picker
Sierra XIII 10 月 12 日 上午 7:48 
Is there any way of disabling the new structures entirely?
Rendor 10 月 11 日 下午 1:14 
Option "Hide positive events" also hides new relationships
rakoon7787 10 月 10 日 上午 2:36 
@Mile forget it I think I have found a solution. sorry for disturbing you. It is an amzaing mod! your mod really gives more flavor in this game. Thank you very much!