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If the simple armbands mod works for kp liberation then this works
private _assignArmbands = {
params ["_unit"];
if (side _unit == east) then {
_unit addItem "Armband_Red_medium2_NVG";
_unit selectWeapon "Armband_Red_medium2_NVG";
} else if (side _unit == independent) then {
_unit addItem "Armband_Green_medium2_NVG";
_unit selectWeapon "Armband_Green_medium2_NVG";
} else if (side _unit == west) then {
_unit addItem "Armband_Blue_medium2_NVG";
_unit selectWeapon "Armband_Blue_medium2_NVG";
};
};
[] spawn {
waitUntil { !isNil "ZUES" };
while { true } do {
{
if (isNull _x) exitWith {};
if (!(_x getVariable ["armbandAssigned", false])) then {
_assignArmbands call _x;
_x setVariable ["armbandAssigned", true];
};
} forEach allUnits;
sleep 1;
};
};
And just call it in the init.sqf
[] execVM "autoArmbands.sqf";
Check the addon options, you have side specific settings for armband type, color and occurrence
This was an absent minded mistake of mine. Should be corrected now :)