Sea Power

Sea Power

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Out At The Beach V2.6
   
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8.350 MB
2024 年 12 月 23 日 下午 3:00
1 月 8 日 下午 3:20
8 项改动说明 ( 查看 )

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Out At The Beach V2.6

描述
3 June 1978. The Korean conflict reignited yesterday as tensions between the North and South reached a breaking point. You are a Carrier battlegroup led by USS Enterprise and escorted by USS Long Beach are conducting airstrikes on a North Korean Air Base. But beware, the KPAAF (Korean People's Army Air Force) isn't going to take this lying down.

This is a Medium difficulty scenario featuring the USS Enterprise and the 1970s refit of USS Long Beach. The intention is to give the player a sandbox in which they can test the defensive and offensive capabilities of both vessels. If you enjoyed this scenario consider giving it a like and sharing it around!
28 条留言
Many Miles Away  [作者] 1 月 9 日 下午 8:16 
I could do that but I'm not trying to make a crazy hard scenario here. This is intended to be a showcase of both Enterprise and Long Beach. I could make it harder, but I don't want to make this super inaccessable for folks. If I was to make it harder I'd like to make a different scenario just for that.
Harbinger 1 月 9 日 上午 1:07 
Thanks again for the quick updates. Just finished scenario again, and it worked flawlessly this time. Definitely enjoyable scenario, albeit bit easier than I first anticipated (probably due to difference in force disparity is too great between two belligerents.)

How about adjusting bomber trigger bit closer to carrier to allow them more ambush-like style encounter? With heavy CAP already closing down on them, after FLASH transmission from CINCPAC, only 3 out of 30 was able to fire their payload, which never became a threat.

Also never encountered/detected hostile submarine for about 90 minutes playtime. It could be due to I just maneuvered CBG more southern course after launching air groups.
Many Miles Away  [作者] 1 月 8 日 上午 10:34 
Darn, I thought I'd fixed that. I'll address that ASAP. It was doing it for me too but I thought simply repasting the message would fix it.
Harbinger 1 月 7 日 下午 11:41 
Yes, trigger seems to be activating normally now. There seems to be formatting issue with message though. Flash message cuts out at FM/CINCPAC part, but perhaps this is due to my game is set in non-English (I manually copy and create language section for Workshop scenarioes for these message to pop up) Still,.Thanks for the quick update!
Many Miles Away  [作者] 1 月 7 日 下午 11:14 
@Harbinger I combed through the trigger and have made some adjustments. Check and see if it works for you.
Many Miles Away  [作者] 1 月 7 日 下午 5:56 
Perhaps, I'll make sure to check that. Thanks!
Harbinger 1 月 7 日 下午 4:55 
It seems like the trigger is setup to require all 30 bombers to enter the area (witch would never happen) and affect only 15 of them to be hostile Perhaps 'condition units' and 'action units' are reversed?
Many Miles Away  [作者] 1 月 7 日 上午 10:21 
Huh I'll check it tomorrow, the trigger area SHOULD be on land but if the bombers didn't fly through that then they won't flip. Maybe I have to make the area larger.
Harbinger 1 月 7 日 上午 7:35 
Could you possibly check trigger coordinates for turning Chinese bombers to hostile? It never fired during my playthrough, so I checked in on editor and trigger condition location seems to be on land.
Many Miles Away  [作者] 2024 年 12 月 30 日 下午 12:06 
Well I finished school so I'll have more time. One of these days mayhaps.