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Yeah, animations were a part of a test build, must've accidentally uploaded the mod before removing them
I just uploaded a patch removing animation files, should fix the skeleton issue, combat animations were disabled anyways, and are to be provided as a standalone mod once complete
Thanks for pointing out the issue!
Tanto or any other knife-type weapon is hard to implement in kenshi, as all the weapon classes (i.e. katana/polearm/etc) are hardcoded into the game, and FCS(Kenshi moddig tool) does not allow for custom weapon classes or assigning separate animations to a specific weapon
Thus, no custom animations could be assigned that wouldn't interfere with the already existing ones, so that the character would use the knife properly(utilising stabs and slashes) and not like a baseballbat
There are workarounds like this mod by Kitya, which utilises the belt slot:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2302326336&searchtext=Knife
But, ultimately, to my knowledge, there's no propper way to include a knife-type weapon into the game without it behaving junky, unfortunately
That's why there's barely any knife mods for this game