武装突袭3

武装突袭3

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Hunt: Co-operative Skirmish - Tanoa
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis, Tanoa
DLC: Apex
Meta: Dependency
标签: Tag Review
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346.705 KB
2024 年 12 月 23 日 上午 5:27
7 月 2 日 上午 2:11
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Hunt: Co-operative Skirmish - Tanoa

在 Geraint 的 1 个合集中
Hunt: Co-operative Skirmish Collection
9 件物品
描述
Hunt: Co-operative Skirmish
Map: Tanoa (part of the Apex DLC)

____________________

Overview

These Hunt missions provide unpredictability each time you play, with one consistency; eliminate all enemies within the area, roughly highlighted by areas on your map. Originally inspired by Ghost Recon's 'Firefight' mode (original PS2 release), these missions focus on replayability, always providing a different experience. Enemies, loot, items, weather, locations; everything can change. These missions are generally slow-paced hunting missions, but can surprise you at any time. In short, Hunt missions are a great way to jump into Arma, providing you with a slower-paced combat experience.

Gameplay

- No mods required (Apex required for Tanoa map)
- Singleplayer and multiplayer support (1 to 2 players).
- Location start screen with options to customise your mission.
- Start from the ground, or parachute into the mission.
- Weapon select screen with randomly selected weapon choices for each round.
- Respawn and start positions are randomly placed at the start.
- Enemies patrol randomly, sometimes exploring inside buildings.
- Enemy loadouts are random and carry random weapons and items. Be sure to loot them.
- Campers can be found in windows, on rooftops, and often where you'd least expect them.
- Enemies can mount turrets, often having a very long range of visibility.
- A randomly chosen 'boss' vehicle (ground or air) will reveal itself at a random point.
- Weather and time is random and dynamic, and can change throughout the mission.
- Item crates and loose weapons are scattered around the map and buildings.
- Wreckages can contain interesting items in a container found close to them.
- Driveable vehicles are very rare, but can be found from time to time.
- Mines also have a rare chance of appearing inside buildings.
- No stamina limitations.
- RHS content support.


Procedural Elements

- Starting loadouts
- Enemy types and patrol paths
- Enemy loadouts, weapons and carry items
- Crate locations and items
- Boss type and appearance interval
- Start/respawn positions
- Weather conditions
- Wreckage locations
- Driveable vehicle type
- Mine locations



____________________

Buy me a coffee!
A substantial amount of time has been put into these missions to make them what they are. If you're feeling generous, a coffee would always be welcome.
[paypal.me]


Thanks to the following


- George Floros for the kill notification script
- Zenophon for the script allowing campers to occupy houses
- Zonekiller for the random weather script
17 条留言
Geraint  [作者] 6 月 12 日 上午 7:33 
That's strange. You should be able to select your location and click Start, which would launch you into the mission? Do you have a screenshot?
TubaHorse 6 月 11 日 下午 8:07 
I cannot get past the spawn selection menu
Geraint  [作者] 3 月 1 日 下午 2:26 
All part of the challenge!
Chookuri 3 月 1 日 上午 10:08 
only issue is when it turns night time and some optics dont let you use night vision
Chookuri 3 月 1 日 上午 8:26 
very quick singleplayer scenario. good for players who dont have much time.
Geraint  [作者] 1 月 4 日 上午 4:12 
Thanks! That's interesting, that's never happened in all of the times I've played the mission... hmm. Wonder if it's a conflicting mod? The tank issue is either down to ACE compatibility, if not ensure that 'Reduced Damage' is disabled (should have been disabled) as this interferes with RHS damage levels.
sOner † 1 月 3 日 下午 6:41 
Good mission! I did find a bug where it said there was one enemy remaining but there weren't any on the map (checked in Zeus). It was also hard to kill the tank without spawning in a friendly tank.
Ma$kingunnar 1 月 3 日 上午 6:44 
I didnt have any specific mods in mind. Im just a fan of variety, so the more the merrier :) thanks :D
Geraint  [作者] 1 月 2 日 上午 9:56 
@Ma$kingunnar, only RHS and Apex at the moment sorry! What mods were you thinking?
Geraint  [作者] 1 月 2 日 上午 9:55 
No need, all soldiers (aside from Sniper) carry a Medikit and have the capability to heal themselves and others around them.