Half-Life 2

Half-Life 2

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Half-Life 2: Episode One - Ending Map Advisor Pod Fix
   
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2024 年 12 月 22 日 上午 12:42
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Half-Life 2: Episode One - Ending Map Advisor Pod Fix

描述
Bit of a nitpick really, but ever since the 2013 Steampipe update, this has been an issue. I've always hated how the second Advisor pod that's supposed to fly over you in the ending sequence of Episode One stops in mid air near the Citadel, meaning your screen will flash red a second time for no apparent reason.

Here is a quick QOL fix that will deal with this issue.

Fair warning, I haven't tested this with any existing save files on the map, so you might need to replay the Exit 17 chapter over again, or restart the 'ep1_c17_06' from the beginning for this to work properly.
4 条留言
expert.cleaners12 2024 年 12 月 26 日 下午 9:40 
Perhaps you could add compatibility if that's not a problem?
ThePlayaJam  [作者] 2024 年 12 月 26 日 下午 7:04 
If it edits the map file itself, then no. The way I made this fix was editing the ep1_c17_06_l_0.lmp file, which is what Valve uses to patch the entities in the level without recompiling. However, this requires ep1_c17_06.bsp to be unmodified, so if you have any mods that edit the map file itself, they will most likely be incompatible with this one.
expert.cleaners12 2024 年 12 月 26 日 上午 8:32 
will this work with the episode 2 citadel explosion mod
Tycitron 2024 年 12 月 25 日 下午 2:41 
Any chance you could merge this with the "Alyx Line fix" mod? Alyx repeats her line once you get on the trains, and i don't think i cant use that mod with this.