Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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imperial bonuses raw (WIP)
   
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标签: mod, Campaign
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1.022 MB
2014 年 11 月 8 日 上午 10:10
2015 年 4 月 24 日 下午 3:28
11 项改动说明 ( 查看 )

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imperial bonuses raw (WIP)

描述
hey guys,
this is version 0.8.5 for my mod, giving main chain buildings bonuses to all regions.



<CHANGELOG>
changed stats for Amber, Glass, Gold, Lead
added stats for the Wine-resource
ports stats added (not compatible with radious, but shouldn't crash, is just neither shown nor has any effects)
mines stats added (not compatible with radious, but shouldn't crash, is just neither shown nor has any effects)
there also is an unfinished version for DeI online
added stats for farms (except Nomad Camps)


this mod does not include my other mod "less-building-squalor-mod". -> http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=338176519
There also is a version with it: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=338751649
please also visit my mod boosting army caps: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=344927637

if you're interested in the reason I did this it's quite easy to answer: in my opinion, if you have an empire and add another city to it, you will see traffic starting to go to it, people coming there and going fom there to sell stuff, share knowledge with others, etc. same with towns and even ports so it's only logical to add an all-regions bonus to them, enhancing at least the trade in the empire.

stats for all settlement main chain buildings are above.
these apply either as static global bonuses, no matter the building lvl or as rising with the lvl of the building as is noted.
so: a basic town at lvl 1gives this:
+1% to culture income (all regions)
+0,5% to industry income (all regions)
+0,5% to agriculture income (all regions)
+1,5% to commerce income (all regions)
the "(all regions)" part means: it is a global buff, applying to all your regions (read: towns and cities) in all your provinces.
if you now get the building to level 2 without any specializations it simply doubles the above bonuses if you have to coose and choose the agriculture version the only stat that will CHANGE (all others will stay the same) is the agriculture buff
so the stats of an agricultural town at lvl 2 are:
+1% to cultural income (all regions)
+0,5% to industry income (all regions)
+2,5% to agriculture income (all regions)
+1,5% to commerce income (all regions)
this principle applies to ALL the mentioned buildings and resources. (which only includes city and town main-chain-buildings for now, but adds the bonuses to all forms of income in all your regions, which you can then see in the province overview if you mouse-over town income)


remember: large Empires will be much stronger financially. so the seleucids should have much less problems with that. but they are not immediately unbeatable or anything.

compatibility:
most likely not compatible with any mod changing buildings.
(exceptions: mods which add new non-main chain buildings)
other mods like FLAM(Fight Like A Man) or radious work.

if someone finds any mistakes or anything please contact me.
If someone wants to help, just contact me, beginners in modding Rome 2 are as welcome as are long-time modders, if needed I'll simply patch you through.
1 条留言
Akincibegi 2016 年 8 月 13 日 上午 6:47 
hi i love this mod but it doesnt work with this good mod http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=340683263
is there any chance u can create a patch?if cant and have time can u pls modify city trading centre building to give this effect?like roman wine trader or barbarian's market?
thanks and hope u ll create new mods