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语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









If you don't have the DLC, it should not be doing that, considering that flag is set to 'false'. Either way, if you use the legacy mod launcher, or install AML, it should work fine. This mod was compiled using the base-game SDK. You shouldn't need WotC.
Machine translation, I'm sorry if the meaning is wrong
Would definitely be happy to have you. The guidelines says a condenser microphone is preferred, but ultimately, the microphone doesn't need to be high quality if you really wanted to contribute. Imperfections in sound quality could end up getting filtered out from the radio effect anyway.
If I was to make a suggestion, it would be to mock up a very rough map of the number of languages/accents needed to very roughly cover the majority of nations in-game, focus on the bare minimum you come up with, then branch it out afterwards based on volunteer input, etc. After all, it can be hand-waived that some languages would've merged or otherwise been affected by population movements since the start of the alien invasion, etc
That's ultimately up to you. The Swedish and Southern U.S. voices are improved versions of the ones from the original mod, and the Russian and Polish voices can be found elsewhere.
However, I was unable to find contact info for the UK, Dutch, and Chinese voices from the original mod, so I was unable to reach out to them about the possibility of including their voices here. If you decide to subscribe to both mods, just be aware those are the exclusive voices for the moment.