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It should be fixed now. The issue is that TryMakeRandomItemSource had its arguments changed, there's no pratical difference but technically when compiling the mod based on different versions the game doesn't like it.
I disabled that bit of code, which was only used to generate a random egg from bird nests anyway, and I'll enable it again when there's a new stable version.
TypeLoadException: Could not resolve type with token 0100004a from typeref (expected class 'TryMakeRandomItemSource' in assembly 'Elin, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null')
at (wrapper dynamic-method) Map.DMD<Map::MineObj>(Map,Point,Task,Chara)
at (wrapper dynamic-method) TaskHarvest+<>c__DisplayClass24_0.DMD<TaskHarvest+<>c__DisplayClass24_0::<OnCreateProgress>b__2>(TaskHarvest/<>c__DisplayClass24_0)
at (wrapper dynamic-method) Progress_Custom.DMD<Progress_Custom::OnProgressComplete>(Progress_Custom)
at AIProgress+<Run>d__15.MoveNext () [0x000fe] in <2d558dff9ced4a59aed071e59b80d671>:0
at AIAct.Tick () [0x0002c] in <2d558dff9ced4a59aed071e59b80d671>:0
at (wrapper dynamic-method) Chara.DMD<Chara::Tick>(Chara)
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in <2d558dff9ced4a59aed071e59b80d671>:0
at GameUpdater.FixedUpdate () [0x000aa] in <2d558dff9ced4a59aed071e59b80d671>:0
at Game.OnUpdate () [0x00086] in <2d558dff9ced4a59aed071e59b80d671>:0
at Core.Update () [0x0025b] in <2d558dff9ced4a59aed071e59b80d671>:0
[CWL][INFO] [ExceptionProfile] Map.MineObj
+PREFIX: SkillAndLuckMatter::Patch.Prefix_Map_MineObj
TaskHarvest+<>c__DisplayClass24_0.DMD<TaskHarvest+<>c__DisplayClass24_0::<OnCreateProgress>b__2>
Progress_Custom.OnProgressComplete