Project Zomboid

Project Zomboid

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BeamNG Standardized Vehicle Upgrades
   
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10.486 MB
2024 年 12 月 18 日 上午 9:59
9 月 17 日 下午 7:10
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BeamNG Standardized Vehicle Upgrades

在 Ivailo 的 1 个合集中
BeamPZ
8 件物品
描述
Please note that this mod does use SVU3 and Tsarslib, along with its B42 counterparts in order to function for the associated build you are running. Please ensure you have these mods first.

This add-on (finally) compiles all of the BeamNG vehicles into one mod for Jack Rossman's SVU3 armor mod, including support for both B41 and B42. Featuring an incredibly simple framework that allows any and all BeamNG vehicles to be upgraded with both light and heavy armor options across the entire lineup, as well as a solid groundwork for any future updates, this mod will finally bridge the (confusing) gap the original mod once had, while offering plenty more support for the years to come. Thank you, and enjoy!

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Workshop ID: 3386791389
Mod ID: StandardizedVehicleUpgradesBeamNG
29 条留言
Ivailo  [作者] 10 月 9 日 下午 3:33 
@mëghr this mod simply acts as an independant addon for all my mods, and I see that the Vehicle Nomad mods seem to also rely on my base vehicles as a prerequisite anyway. So long as Vehicle Nomad doesn't have conflicts with Tsarslib or anything like that, I see no reason why this mod wouldn't work with it.
mëghr 10 月 9 日 下午 2:23 
compability with vehicle nomad?
Ivailo  [作者] 9 月 17 日 下午 7:46 
Ignore that bottom comment, there should be an actual magazine that you can find within just this mod now!
Ivailo  [作者] 8 月 9 日 上午 1:26 
@invincible yeah funny thing, turns out my code is kinda busted and currently the 'magazine' that its assigned to is in the 'Standardized Vehicle Upgrades 3 - Vanilla Addon' mod, which I've been meaning to change since its neither of the dependencies I've put for this mod. I will be updating this mod sometime down the line to fix this, but to anyone else trying to find this mysterious magazine you will also need this mod for the time being: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3304582091
freddy krueger 8 月 8 日 下午 4:21 
where can i find a magazine for upgrading cars??I've already been to 3 cities in the game and nothing, maybe there's just something wrong with the server (?
Ivailo  [作者] 7 月 27 日 下午 12:04 
@Zankar technically, if you had the determination you could sort of make it up to the point of exporting into PZ by making the car in Automation, then just sorting out the exported 3D model to BeamNG to also go into PZ and dealing with all the car programming. Granted its gonna be comically high poly and there's still the texture work, but it is a valid-ish strategy to making cars.
Zankar 7 月 27 日 上午 10:56 
For a split second my brain went full retard and ran the logic of "I can make a car in Automation, export it to BeamNG, then export it to PZ and armor it, lol. That would be amazing but it ain't happening lol.
Ivailo  [作者] 6 月 4 日 上午 10:48 
@Gt42 I'm afraid I'm not at liberty to be updating other modder's mods to B42. I'd instead recommend to message the original modder (which you already have), or as a last resort option you can try to update it yourself. I have a (rough) template already set up in this mod, if you're willing to put in the effort to bring it up to the new build. But as said before, you should look for getting permission from the original modder to do something like that.
Gt64 6 月 4 日 上午 9:58 
Hello @Ivalio! I'm not sure where to write this, but could you update the Porsche 918 Spyder's upgrades to B42 please? (It's using the old version)
Ivailo  [作者] 3 月 18 日 上午 11:33 
@bastml That only applies for vehicle mods that do support the animated doors. As of right now this mod collection has no animations to begin with, and so is the armor add-on here until I wanna delve into the horrors that is animation. That goalpost is still miles away for me, so don't expect any animations for this any time soon.