Sea Power

Sea Power

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Tension in the Gulf
   
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140.557 KB
2024 年 12 月 18 日 上午 8:45
2024 年 12 月 27 日 下午 2:57
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Tension in the Gulf

描述
Captain, Soviet Naval vessels have left port at Havana with a few Cuban vessels attached. The Fletcher Surface Action Group is shadowing them as we speak. Cuban Subs have also been spotted leaving port shortly before them and are likely operating in the ar
9 条留言
buckoff124 1 月 22 日 下午 9:22 
The P-3 is unarmed with no buoys or fish. Basically a radar asset. Is this intentional?
jasoriab 2024 年 12 月 27 日 下午 10:25 
Thanks @Wolf Actual :steamthumbsup:
Wolf Actual  [作者] 2024 年 12 月 27 日 下午 2:57 
File size issue has been corrected.
Wolf Actual  [作者] 2024 年 12 月 27 日 上午 11:39 
@jasoriab. Thanks for the heads up. I'll take a look and figure out what caused that.
jasoriab 2024 年 12 月 27 日 上午 10:59 
Hi,

Please check the latest version of the mod you have uploaded to Steam. When you uploaded the original/ game folder, it now takes up more than 4.2 GBs.
Wolf Actual  [作者] 2024 年 12 月 27 日 上午 9:13 
Changes:
- Sea State lowered from Sea State 7 to Sea State 4
- Fletcher SAG set to be actively shadowing Communist SAG
- Distance between SAGs greatly reduced to fall in line with the scenario.

Any further feedback will be greatly appreciated.
Wolf Actual  [作者] 2024 年 12 月 23 日 下午 3:10 
Following the Holiday season I will push out an update for this scenario, taking into account the feedback I received. If anyone has any further feedback please let me know. Have a safe and Happy Holidays everyone.
Wolf Actual  [作者] 2024 年 12 月 18 日 下午 9:37 
Thank you for the feedback. I was trying to make a little bit longer of a scenario and obviously went overboard on that slider.
EMG 2024 年 12 月 18 日 下午 5:57 
Some advice:
1) Don't start missions with ships 650nm and 750nm apart. It means it takes 20 hours of gameplay before Tomahawks are even in range. No one wants to run the game at 100x speed waiting for something to happen.

2) With "Sea State = 7" and it raining, it is going to be near impossible to detect the submarines with passive sonar. Again making this a waste of time.

The longest range ship launched ASu missiles are Tomahawks for the USA and Shipwrecks for the USSR. These missiles have a maximum range of 243nm and 378nm. This means that missions should have ships start at most these distances plus around 15nm so there is time to set up a defensive/offensive posture. Unless your aim is to bore players to death?