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I should double check but I believe getcleaveamount events worked properly in my testing and increasing i from 0 to 1 caused the double cleave amount behavior to return. That said I could be misremembering
Classes have resumed so any update will likely be a few weeks
A fix that wouldn't have this issue is to change
for (int i = 0; i < @for; i++)
to
for (int i = 1; i < @for; i++) // Bug: 0 -> 1
You can do this by changing one load instruction in a harmony transpiler, rather than copying the entire method into a harmony prefix to change this tiny bit of the method. This approach will make your mod more compatible with other mods that patch the cleave behavior, such as a shotgun mod I'm working on atm.