边缘世界 RimWorld

边缘世界 RimWorld

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[RAZ] Mal0 Race
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Mod, 1.5, 1.6
内容描述词: 常见成人内容, 一些裸露画面或色情内容, 频繁的裸露画面或色情内容
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15.415 MB
2024 年 12 月 16 日 下午 4:06
11 月 15 日 下午 12:42
13 项改动说明 ( 查看 )
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[RAZ] Mal0 Race

描述
Mal0, a Humanoid Alien Race Mod

There are a lot of moving parts in this mod. Let me know how it plays, if I missed some edge cases, or if something is broken. I likely need to tweak some things.

You can use this mod without Anomaly, but any Mal0 pawns will not have their abilities and of course the Anomaly Event won't be present.

== General Information ==
This is a Humanoid Alien Race and Anomaly Entity mod loosely based on SCP-1471 (Mal0).
For gameplay raesons, this mod doesn't exactly follow the Mal0 lore on the wiki, but it should capture the general theme of the encounter.

  • Adds a new custom HAR race, Mal0 to the game.
  • Adds an entirely custom Anomaly event. Progressing through the event could allow you to get your very own playable Mal0 Pawn.
  • Mal0 are powerful pawns and start with some strong abilities
  • Adds a new Advanced Anomaly research task, which unlocks 2 new psychic rituals
  • Adds a Naked Brutality starting scenario to start with a single Mal0 pawn if you don't want to go through the anomaly events to get your hands on one.

== Visual Features ==
  • The eyes will glow in the dark
  • Bionic or Archotech implants will change the eye color
  • Ears, eyes, and tails that visually disappear if destroyed

== Compatibility ==
  • Royalty Compatible
  • Ideology Compatible
  • Biotech Compatible
  • Anomaly Compatible
  • Odyssey Compatible
  • Likely incompatible with facial animation mods.
  • I have not written a CE patch.

== Known Issues ==
  • Any performance mods that cleanup world pawns may cause a degraded experience with the custom Mal0 Anomaly event. When a pawn becomes bonded to the radio, I create a Mal0 world pawn and start keeping track of the relationship between the Mal0 entity and the bonded pawn. I use this relationship when choosing from a list of banes/boons that can occur. Friendlier relations leads to boons more often. However, if world pawns are routinely culled by a performance mod, then a new Mal0 entity will be generated periodically with a fresh relationship. The summoning ritual should still be able to get you a Mal0 pawn though.
  • Any mods that heavily mess with spawning behavior such as Faction Blender could result in the Mal0 summoning ritual summoning a pawn of some other race instead.

== Changelog ==
See the Change Notes.
热门讨论 查看全部(1)
2
9 月 16 日 下午 3:52
Repeated red error pop up
TheRedPriest
103 条留言
razar1  [作者] 4 小时以前 
Made a change to *hopefully* force all summoned Mal0 pawns to not be unwaveringly loyal.
Nimn 11 月 11 日 下午 7:57 
Ok so that's very odd then. Could be an incompatibility from the other end then. Just checked while typing. Spawned in a wicker shield from combat extended armory, the item covers the left shoulder. Right clicking says missing body part. This is a new game without injuries. So i'm going to assume it's their end. Thanks for responding, shouldn't have needed to but i'm grateful nonetheless.
razar1  [作者] 11 月 11 日 下午 4:54 
They definitely have shoulders. Just like humans. Same def, label, wound anchor, group, etc as human pawns.
Nimn 11 月 9 日 下午 2:11 
Ok so reading here has solved unrelated problems, so that's awesome. But having a weird issue with certain equipment. For some reason my mal0 is missing a shoulder >_< tried equipping a wicker shield, not sure which mod it was that added it, and the shield said missing body parts. Fresh game, haven't fought yet, and the dev console showed no hidden injuries.
Dragon 11 月 6 日 上午 12:36 
Ah so there is, just found that out.. but yeah it appears that the faction of Entities (In my six playthroughs of testing) is similar to the empire in ways of unwaveringly loyal, so there's a LOT of Mal0s out there that swear oath to the void they come from pfft.

Well hey at least we can say we mindbroke the skull doggo woman!
razar1  [作者] 11 月 4 日 下午 4:26 
There is an anomaly ritual that should remove it, though it is random if a pawn ends up being unwaveringly loyal in the first place.
Dragon 10 月 30 日 下午 6:20 
Is there a way to remove unwaveringly loyal? Like through studying? Or do I just pack up and enslave the poor Mal0?
razar1  [作者] 10 月 14 日 下午 8:58 
You have to target the pawn who has the connection to the entity,
Nic13#EZ 10 月 14 日 下午 5:14 
I don't understand how to summon, I choose to summon a creature (psi connection), everyone is selected (readers and the main one), except for the target (the cell is empty)
TheRedPriest 9 月 16 日 上午 12:39 
Dropped an error i have been getting in Discussions