No More Room in Hell

No More Room in Hell

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Insurgency: MIC - M16A4
   
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19.012 MB
2024 年 12 月 15 日 下午 8:48
2024 年 12 月 21 日 上午 5:32
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Insurgency: MIC - M16A4

描述
"If it ain't broken, don't fix it."

I mainly did this due to how malnourished the default M16A4 was (I still like it), so the first thing I immediately thought of was adding Insurgency: Modern Infantry Combat's M16A4 model because for me, it kinda fits the style of NMRiH. I also added some features in the rifle that weren't present initially. In the screenshot, I used Faithy [FA]'s reticle for ACOG, which I'm really fond of.

Big thanks to: avast windows and CheeseLobber for letting me know how to fix the HLMV! T^T

If there are any issues, lemme know!

Features:

  • Edited UVs
  • Rail Covers (Top and Siderails for M16A4, Siderails for M16A4 w/ ACOG)
  • Sling Attachment
  • Bayonet Lug
  • ACOG Wire Glow
  • Setting Accurate-style M16A4 (something that you'll probably see in real-life combat footage)
  • VGUI Icons
  • World Model

Credits:

  • New World Interactive - Models and Textures
  • Turtle Rock Studios - Muzzle Model
  • 3dstart [gamebanana.com] - ACOG Scope Model [gamebanana.com]
34 条留言
Boodie_TN 8 月 13 日 下午 12:57 
I don't know this helps If anyone else are having problems like @UpsideFloor was saying, try by copying this in your autoexec.cfg, config.cfg or create your own .cfg file.
mat_specular "0"
Legosi 3 月 29 日 上午 3:52 
nice
:steamthumbsup:
dolgue★ 3 月 9 日 上午 11:28 
so nice bro
HexTech1337 3 月 3 日 上午 12:59 
Nice
Oats  [作者] 2024 年 12 月 30 日 上午 11:05 
weird, i don't have that error
UpsideFloor 2024 年 12 月 30 日 上午 9:05 
sorry for late response but reflections on the gun show up as reflective missing textures
Oats  [作者] 2024 年 12 月 30 日 上午 1:52 
what do you mean?
UpsideFloor 2024 年 12 月 29 日 下午 4:03 
reflections have the missing texture thing
Operational Operator ᗜˬᗜ 2024 年 12 月 24 日 上午 8:09 
Thank you!
Oats  [作者] 2024 年 12 月 24 日 上午 8:08 
@Operational Operation it'll take a while for me to do that, i'd have to manually edit the animations for it, so we'll see

@Apollyon thanks, mate!