Company of Heroes 3

Company of Heroes 3

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(2) Bologna
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标签: extension, map
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11.334 MB
2024 年 12 月 15 日 下午 6:40
8 月 31 日 上午 2:17
44 项改动说明 ( 查看 )

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(2) Bologna

描述
We are losing ground everywhere. The earth feels heavier beneath my boots now than it did just days ago. This once-beautiful city, is our last stand in this cursed campaign. Orders from the high command are clear: hold the city at all costs... But what "costs" are they prepared to pay?

By Brian.
15 条留言
Brian  [作者] 9 月 7 日 上午 3:39 
Hi DebaKLeTV, I'm not sure i can revert the update. Even if I do im not sure the replay will become valid
DebaKLeTV 9 月 6 日 下午 12:16 
Hey Brian, we were trying to cast a tournament game from the 29th, and I think you popped through an update which resulted in a sync error for these games. We were really keen to see them as it's Hulksmash vs. DevM. Any chance we could get the old files to try and cast the game?
Cesare 6 月 10 日 下午 9:58 
Yo, noticed that out of bounds, there is some water visible. if it helps, you can use the Vistas Flat terrain, huge out of bound flat grass square
nigo_BR ᵀᴹ 3 月 24 日 上午 6:20 
This piece of art is proof of how a city map should be portrayed in the CoH engine
Pingu 2 月 21 日 上午 9:04 
Plays great! Instant classic!
Espus 2 月 3 日 下午 12:02 
Bloody fantastic! :er_heart:
Brian  [作者] 2024 年 12 月 28 日 下午 5:21 
Thank's Byrne! I think the point made about the flanking VPs will be something to keep an eye on... 1 or 2 people have mentioned the something similar.
Uncle Dolf 2024 年 12 月 28 日 下午 4:30 
Best map i have ever played
1.ID | T/3 Byrne [Ranger] 2024 年 12 月 28 日 上午 6:17 
Hey, so far this map is really good! It looks amazing! It plays well. I like the design of the cutoffs. Cutting off a high fuel requires a concerted effort, but it is viable to harass. I like the low fuel setup, which is similar to Villa Fiore, where there are two low fuels equally accessible to both players which emphasizes the importance of map presence. I also like the open middle with heavy cover on the VP. It makes getting to the mid VP difficult, but, once you're there, you're rewarded with heavy cover so you can dig in.

My only critique, after two games on it, is that the flanking VPs feel maybe a bit too far out of the way. I'd like to play some more games on it and re-evaluate that opinion, but that's how I felt after two games.

Overall, really nice map! I'm excited to see what improvements you make over the next few months. Good luck in the map contest!
Brian  [作者] 2024 年 12 月 24 日 下午 11:28 
Thanks for the compliments Wilson. Your feedback will be taken into consideration as the map evolves! If you have any further comments and suggestions please feel free to join the Worldbuilder's discord and get involved in the conversation