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Instant Switch Toggle
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2.063 MB
2024 年 12 月 14 日 下午 12:06
2024 年 12 月 15 日 下午 12:33
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Instant Switch Toggle

描述
Shift Click a Signal Switch, Switch, or Power Shutoff to toggle it without selecting it.
13 条留言
Bat stealer 8 月 7 日 下午 6:37 
wat edwiredo doin
Paim 2 月 19 日 上午 10:09 
oh, im just stupid, never read the shift click part. totally my bad.
vksDan 2 月 19 日 上午 8:03 
This mod still works for me
Paim 2 月 12 日 下午 3:47 
Hey! Is this mod not currently working? If its no longer being manteined, is there a repository to share?
irgend son OpfA 1 月 16 日 下午 12:06 
PlayerController.OnKeyDown (KButtonEvent e) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleKeyDown (KButtonEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <82d98ed04cc642f199bc654910617431>:0)
KInputController.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Dispatch () (at <82d98ed04cc642f199bc654910617431>:0)
KInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
GameInputManager.Update () (at <82d98ed04cc642f199bc654910617431>:0)
Global.Update () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)

Build: U54-648807-SCR
irgend son OpfA 1 月 16 日 下午 12:05 
ReceptacleSideScreen.SetTarget (UnityEngine.GameObject target) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
DetailsScreen.Refresh (UnityEngine.GameObject go) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
RootMenu.Refresh () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
RootMenu.OnSelectObject (System.Object data) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <82d98ed04cc642f199bc654910617431>:0)
(wrapper dynamic-method) SelectTool.SelectTool.Select_Patch1(SelectTool,KSelectable,bool)
(wrapper dynamic-method) SelectTool.SelectTool.OnLeftClickDown_Patch1(SelectTool,UnityEngine.Vector3)
irgend son OpfA 1 月 16 日 下午 12:05 
have a crash with 3 mods, yours is included. maybe this is for you:

NullReferenceException

UnityEngine.Component.GetComponent[T] () (at <82f243aab18c4f32918da2df41974365>:0)
KButton.UpdateColor (System.Boolean interactable, System.Boolean hover, System.Boolean press) (at <82d98ed04cc642f199bc654910617431>:0)
PedestalFilter.Patches+ReceptacleSideScreen_UpdateAvailableAmounts.Postfix (ReceptacleSideScreen __instance, System.Boolean& __result) (at <1fc7c847d8e54891ba5ca78663cf0d4c>:0)
(wrapper dynamic-method) ReceptacleSideScreen.ReceptacleSideScreen.UpdateAvailableAmounts_Patch2(ReceptacleSideScreen,object)
ReceptacleSideScreen.UpdateState (System.Object data) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
(wrapper dynamic-method) ReceptacleSideScreen.ReceptacleSideScreen.Initialize_Patch1(ReceptacleSideScreen,SingleEntityReceptacle)
Chicxulub 2024 年 12 月 19 日 上午 3:45 
I love you so much, you are a f*ck!u6 genius,

i think Klein should to put this option in the game too.[/b]
云染墨色 2024 年 12 月 16 日 上午 1:00 
This change is really important!
StuffyDoll  [作者] 2024 年 12 月 15 日 下午 12:40 
@云染墨色 Yes, it did. However, I just added support for Switch and Power Shutoff.