全面战争:战锤3

全面战争:战锤3

46 个评价
Cost-based Army Caps UI & Bugfix Submod
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2024 年 12 月 12 日 下午 5:46
3 月 20 日 下午 1:54
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Cost-based Army Caps UI & Bugfix Submod

描述
Adds the cost of a unit to its tooltip and creates a surplus counter on the army panel.
Warning: Tooltips rely on unitcard data, so when pinning a unit card the tooltip data can be displayed incorrectly. This does not effect the actual calculation.
Fixes a number of issues present in the original.

OG, from two goats of warhammer modding. Read the description there before asking questions: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2843367951&searchtext=cost

If an army is over the limit when a turn ends and you push it back under by un-equiping a mount, you may need to add or remove a unit before the game registers the change.
71 条留言
Major Kairos 10 月 29 日 上午 3:31 
I'm checking and if you enable the supply lines mechanic the log gives you a big fat script error:

[savegame] <1198.4s> Saving value long_savegame_strings_map [return {}]
[out] <1198.4s> BIG FAT SCRIPT ERROR
[out] <1198.4s> [string "script\campaign\mod\cbac-sl.lua"]:35: attempt to call method 'add_effect' (a nil value)
[out] <1198.4s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>

Related to the supply lines mechanic not applying probably
Major Kairos 10 月 29 日 上午 3:23 
Been using this mod for a while and wanted to know if the optional supply mechanic (Cost Based Supply Lines it's called) works. The original mod mentions a submod that removes supply lines, I've been trying the mechanic but it doesn't seem to work correctly (maybe Wolfy didn't port it at the time? Idk)
Notthebeegees  [作者] 10 月 4 日 下午 1:21 
not the mod's fault, I've played plenty of orc waaghs. Unless they changed how waaaghs work recently, its another mod you're using.
manolo 10 月 4 日 上午 9:00 
Problem with Orcs while Waaagh, cost explosion, cant handle it... and crashes if i try to delete horde...
Kaijin 9 月 24 日 上午 5:03 
As Tag_Ur_It--> has been saying, it looks to mostly be tied when a Lord or Hero level up and auto-equip a new mount that ends up bringing them over; especially if it happens from a fight during the AI turn.

Playing with it longer, I notice it's not completely permanent. There seems to be a turn counter on the debuff, and sometimes it goes away after eating a turn even if it said 7 turns remaining.

Still, it doesn't matter what I do with the army when it hits, I'm eating a turn of the 3x upkeep and no replenishment penalty. Absolutely brutal when it happens on the frontlines of a heavy war.
Tag_Ur_It--> 8 月 28 日 上午 11:08 
Fair enough
Notthebeegees  [作者] 8 月 28 日 上午 1:13 
I never actual touched the original hero code, no clue. Everything I did was in the lua.
Tag_Ur_It--> 8 月 28 日 上午 12:22 
I swear it did beforehand but now I see more than 2 heroes on some armies. Could it be that removing the penalty made the ai not care? Just in case I added it back to 100 on the table.
Tag_Ur_It--> 8 月 28 日 上午 12:08 
Does the hero limit affect the AI too?
Tag_Ur_It--> 8 月 26 日 上午 8:49 
No we understand that, the problem is most lords get passive xp gains so whenever they gain a new level and a new mount you start the turn in too much cost and you lose that money. In their case it's permanent but I found out it was climate adjustment causing MY issue. But I figured out how to remove the cost penalty so thank you.