Space Engineers

Space Engineers

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RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE
   
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Type: Mod
Mod category: Block, Script
标签: ServerScripts
文件大小
发表于
更新日期
82.399 MB
2024 年 12 月 12 日 下午 3:28
9 月 26 日 上午 11:41
85 项改动说明 ( 查看 )

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RC.4 >> Elite Dangerous: FSD Supercruise ENGAGE

描述
NOT interchangeable with regular FSD mod,
you will loose your blocks

If you got problems with this mod because of an update or whatever it is possible to
switch to an FSD without script (... it will not work but you will keep your blocks)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3481342478

--- Engage ---

Why

This is the same mod as Elite Dangerous: FSD Supercruise, with significant changes in physics handling.

Grids on FSD have their physics completely disabled!


Limits: WHAT ?! Tell me when it breaks! (my max distance was above 100k Lightseconds)

Use the original mod if you have any concerns.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2640137506

MasterTestGrid (watch dependecies, for full test you have to attach a grid via landing gear!)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3383322149
I tested it with an 7800x3d @ sim 1.0


Please feel free to test and report back if you encounter any issues.
An issue report requires the following information::
  • Contact The Mod Vault [discord.gg]
  • Full server and client logs
  • Server files or world
  • What happened?
  • What did you expect it to do?
  • What actions did you take?


Currently in the pipe
  • Handling multiple (different tiered) FSD's on one or more grids
    (energy consumption, heat dissipation, spooling time)
  • Some heat mechanic addons (emergency stop heats up the drive)

  • Later: WarpSignature

Limits...?
  • No speed limit -> you just have to deliver energy
  • Above 50,000 light-seconds from the center, the game loses precision.
  • Only use one FSD per grid, game will crash. You do not need more ;) (will be changed soonTM)
  • If a passenger leaves the game while in supercruise, you should remain in supercruise for at least 300 ticks. Otherwise, your grid will be visually locked on the client side (it is still moving on the server and for others).

  • If <startSpeed> is above 3 km/s you can not charge in gravity
  • If <minSpeed> is above 3km/s you are never able to enter gravity FSD even if its enabled

New Stuff
  • Boost >> Hold Shift + W for double acceleration.
  • Totally new overhauled collision mechanic with feedback
  • Add your own drives which fit your needs!
  • FSD-free-Zones configurable at server settings

Feel free to leave comments, likes, and dislikes. This is my take on survival in Space Engineers. Found a bug or want to share more?
Join me on Discord: The Mod Vault [discord.gg]
热门讨论 查看全部(2)
5
3 月 13 日 下午 1:12
置顶: Settings and customization
Sardaukai
61 条留言
GigaCars 11 月 18 日 下午 1:00 
the jump drive model will likely be DLC, if they used said model, the FSD blocks would require a DLC unless it were a separate block

ofc though it'd be cool to see it as a FSD block lol
HireAMercenary 11 月 18 日 上午 10:03 
with the new Core Systems Update coming in a week, that is expected to offer a new jumpdrive, will we be able to get a new FSD drive with the new models?
Sardaukai  [作者] 11 月 8 日 上午 1:03 
@TerranceHood
This is something 'Jump Drive Critical' has to implement
@Whale
DetectEnemyGridInRange is locked at 8 km .... sry
Terrance Hood 11 月 6 日 上午 12:03 
I have an unusual request. Could you make this compatible with Jump Drive Critical explosions? The two mods work fine together, but making it so the Frameshift drive explodes when critically damaged would be the cherry on top.
Whale 11 月 4 日 下午 7:58 
Im currently trying to test this on a server and my console is spammed with this error:
FSD: WarpTrajectory has no positional component, use original position
Whale 11 月 4 日 上午 3:34 
The config still forces me to use 8000 meters
Sardaukai  [作者] 9 月 26 日 上午 11:42 
Whale 9 月 16 日 上午 12:19 
Can you make it so that I can increase the FSD detection range for enemy grids to any range I like instead of 8000 meters please?
Sardaukai  [作者] 9 月 6 日 上午 4:57 
No, that's totally out of scope
| n f a m o u s 9 月 3 日 下午 11:31 
Any config method or any version of this mod where one can get up and move around the grid and have some autocruise? Wanted to leave it running on a server and put players in cryosleep overnight for vast distances.