Garry's Mod

Garry's Mod

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Source Shadows
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素材类型: 插件
插件类型: 特效
插件标签: 风景, 写实
文件大小
发表于
更新日期
25.443 KB
2024 年 12 月 7 日 下午 3:18
8 月 31 日 下午 8:47
3 项改动说明 ( 查看 )

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Source Shadows

描述
Check out my other addon, gm_adit!
About
Better shadow control!

Source Shadows gives you control over the Source engine's dynamic render-to-texture shadows (RTT). While many maps overlook shadow settings, Source Shadows lets you create custom settings for each map, with a few extra options. You can adjust the usual settings like shadow color, shadow distance, and shadow direction. Plus, you can tweak additional settings to make shadows follow the nearest world light and set the shadow direction based on the dynamic sun of the map.

Source Shadows also provides a couple of client settings, which allow you to toggle first person shadows, door shadows, shadow quality, and more.

Compared to other shadow addons, Source Shadows is incredibly universal, not taxing, and easily changeable per-map.



Credit
Map in the photos: pt_shadow
Some parts of the code were based off of Shadow Editor

Version: 1.2.0
See change notes.

Uploaded with gmpublisher[github.com]
热门讨论 查看全部(4)
35
10 月 18 日 上午 3:24
置顶: Bugs (now official :D)
Spacey
1
6 月 15 日 下午 12:13
Dynamic shadows cause issues with displacements
The Celestial
0
3 月 23 日 上午 9:20
shadow bug
kirillkorge2024
373 条留言
makorochki 11 月 15 日 上午 10:36 
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Omega Query 10 月 25 日 下午 12:55 
Also it's best to assume positively than negatively; ResolutionBlue from what I remember, has stated they're not really working on anything new in terms of addons, but when bugs might show up, they'll iron them out. Not to say you're being aggressive in terms of accusatory statements, but it's best to just relax and maybe wait for answers sometimes. Cheers, my friend.
Omega Query 10 月 25 日 下午 12:52 
@bruhhh I can answer your question on why they don't use it. It's simple. Pre-2007 game titles like Half Life 2, CS:S and DOD:S were built on earlier branches of the Source Engine that lacked native RTT shadow support. Retrofitting would require significant engine rewrites. RTT shadows are more GPU-intensive. Older titles were optimized for mid-2000s hardware, where dynamic shadows could cause performance drops that honestly, did not need to be a reality, especially for their already successful titles. Also not to mention, Many early Source games relied on baked lighting and Radiosity Normal Mapping for soft shadows. Adding RTT shadows could clash with the established visual style. However there IS one exception being Team Fortress 2 that uses RTT shadows now. Other titles after 2007 would be like Left 4 Dead 2, Portal 2 and even some non-Valve titles like No More Room In Hell, Garry's Mod, Black Mesa and even lesser-known games like Estranged: Act I.
bruhhh 10 月 25 日 上午 1:16 
Why doesn't bro respond to my question
t5d6k3 10 月 23 日 上午 10:10 
Why does this not show the weapon shadow when first person shadows are on?
Judge 10 月 21 日 下午 3:28 
i have both this mod and CSM enabled, for some reason i have to disable then re-enable this mod's shadows every time i load a world for them to show up alongside CSM. CSM gets rid of shadows for every light source besides sunlight, so i pair this mod with CSM because it brings back those indoor lights that CSM removes.

if possible, could you make this mod compatible with CSM?
ResolutionBlue  [作者] 10 月 19 日 上午 8:23 
@Goggles, there is unfortunately no shadow angle limit, so the best fix for this is to increase the “Shadow Shorten Factor” in the client settings.
Goggles 10 月 19 日 上午 6:03 
is there a way to fix the shadow looking super long in certain angles?
JusticeBoomer 10 月 18 日 上午 3:20 
Nevermind, I've fixed my problem by defaulting all the addon's shadow settings and then switching the shadows in the graphics setting to low and then high again, which fixed the problem I was having!:steamhappy:
bruhhh 10 月 15 日 下午 10:45 
Then, why don't they use it?