安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









actually i midly solve the problem just adding fewes arms with compresed hl2 styled textures
but anyway, i prefer this vanilla-friendly version of the mod because doesn't have mmod support, or modifies too much the sounds
the only thing that this needs is a fix for that hev arms bug
-The bugbait should have a throwing sound like the grenade newly has in the reanimation
-The pistol, RPG, and I think 357 (I forget probably check them all) play the tf2 draw sound inconsistently. You could remove them all or add them to each of the weapons
-Since the RPG uses tf2's rocket reload sound, I think the grenade might as well should have the pinpull sound from css upon drawing it
-The shotgun still ejects shells from the heat shield, and also I while it's not in the OG reanimation mod I think the shotgun ejecting 2 shells from a double blast like in hl1 would be cool
-The AR2 and SMG have (kind of) misaligned muzzleflash placements in default FOV
-The SMG should have its worldmodel from the pseudo-MMOD version
-Replacement for the v_models
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3198389318