边缘世界 RimWorld

边缘世界 RimWorld

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TastyHemo (Continued)
   
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Mod, 1.4, 1.5, 1.6
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2024 年 12 月 4 日 下午 1:14
6 月 25 日 下午 1:04
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TastyHemo (Continued)

在 Mlie 的 1 个合集中
Mlie's resurrected mods
973 件物品
描述

Update of Imojas mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2881229275

- Added translation strings



[discord.gg]
[github.com]


About:
There was something wrong with Hemogenic Pawns requiring food for survival.
This mod makes Hemogenic Pawns capable of getting by on just Hemogen Packs.

What this does:
  • BloodFeed used on Living Pawns provides 1.0 * BodySize worth of Food. (~100% of Vanilla)
  • BloodFeed used on Living Pawns now gives the Biter a +8 mood buff, which can stack 5 times.
  • Surgery to Extract Hemogen Packs no longer requires medicine, or anaesthetises the Pawn. (Now Vanilla Behaviour)
  • Hemogen Packs provide 1.0 nutrition. (100% of Vanilla)
  • Hemogen Packs now give Hemogenic Pawns a +4 mood buff.

Future Ideas?
  • Options for everything
  • Modify StackLimit Option
  • Hemogenic Pawns prefer/seek Hemogen Packs
  • Food makes Hemogenic Pawns sick. (Food Poisoning) + Options
  • Extracting HemogenPacks or BloodFeeding from sick pawns will transfer the sickness to the Patient/Biter

Thanks:
My many thanks go out to Feldoh, and many others of the Rimworld modding discord.

Search Tags:
Xenohuman, Vamp, Vampire, Blood, Sippy, Sanguine, Sanguophage, Masquerade, etc...


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: feeding
16 条留言
Mlie  [作者] 9 月 9 日 下午 10:00 
@revernet(이재호) Please see the Reporting Issues section described above
revernet(이재호) 9 月 9 日 下午 4:35 
Hi, this mod is amazing and I do love it! I actually have some issue with pawns, they take hemogen but only when they are starved and have big debuff. I might think that is because the hemogen is not a food category or something so they only eat it when they are about to die, could you fix it?
Scooby-Doo 1 月 28 日 下午 7:25 
sweat
Mlie  [作者] 1 月 28 日 下午 1:46 
@Vylanya I added compatibility with Vanilla Races Expanded - Sanguophage. Corpsefeeders should now get the moodlet and increased nutrition. (Thanks to the user H.S.)
I also included patches for the nutrition of the hemogen packs in that mod.
Scooby-Doo 1 月 27 日 上午 7:55 
TL;DR: This mod isn’t fully compatible with VRE-S, but most issues are either easy fixes or not highly impactful.

@ChroChro, I’m experiencing the same issue. I don’t use Medieval Overhaul, so my standard hemogen packs are set to 1.0 nutrition when using this mod, but the VRE-S packs are still at 0.1. To fix this, assuming you're using RimPy, right-click on the VRE-S mod, select "Open Folder," then navigate to 1.5 > Defs > ThingDefs_Items. Open the Items_Food.xml file and change the three hemopack entries from <Nutrition>0.1</Nutrition> to <Nutrition>1.0</Nutrition>.

For the base hemopack, follow the same path but start by right-clicking on the Biotech DLC. If changing Biotech’s hemopack nutrition doesn’t resolve the issue, another mod may be modifying hemopacks. Medieval Overhaul could be the culprit in your case, though I can’t verify since I don’t use it. In any case you’ll need to locate the mod modifying base hemopacks and adjust the nutrition value accordingly.
Scooby-Doo 1 月 27 日 上午 7:55 
One thing to note—though I can’t find a fix for this—the moodlets don’t seem to work with VRE-S hemopacks. The Biotech hemopack triggers the "Cold Sippy" moodlet, and feeding on any xenotypes or animals triggers the "Mmmm Sippy Sippy!" stacking moodlet. However, feeding on corpses doesn’t give a moodlet and provides very little nutrition. It would be great if this mod and VRE-S were fully compatible, as the benefits of feeding on sanguophage hemopacks are nice. However, by the time you can reliably farm sanguophage hemopacks, the +4 moodlet probably isn’t that impactful, especially since you could just feed on a living sanguophage for the VRE-S buff plus this mod’s stacking +8 moodlet—though this requires the "Sanguofeeder" gene.

Great mod overall. Sanguophages feeding on blood for hemogen and nutrition should probably be a base game feature, but I digress.
ChroChro 1 月 18 日 上午 11:48 
rimrim crashed on start-up when I tried moving the mod order around, would try experimenting with it more if it didn't take a solid 15 minutes each time, if I can figure out some basic xml editing I'll see if I can force the hemopacks to carry 1.0 nutrition :thumbsup:
ChroChro 1 月 17 日 下午 3:12 
oh that makes sense! i'll try moving it above those mods (especially medieval if it's just wigging out over it being a bottle instead of a pack) and see if that makes it work
Mlie  [作者] 1 月 17 日 下午 2:35 
@ChroChro Perhaps one of those mods needs to update their compatibility patches to reflect the name-change of the mod.
ChroChro 1 月 17 日 下午 2:29 
not sure if something changed in the transfer to 1.5 or if me using medieval overhaul or vre-sang is messing with it but the normal hemogen packs (bottles thanks to medieval) are still only 0.1 nutrition, even when placing tasty hemo at the bottom of the list (only rocketman below it) the nutrition is still low, live feeding works just fine, if anyone has even a scuffed fix that'd be greatly appreciated ty <3