Stellaris

Stellaris

171 个评价
Marauders in action
   
奖励
收藏
已收藏
取消收藏
Gameplay
标签: Marauders
文件大小
发表于
更新日期
674.949 KB
2024 年 12 月 4 日 上午 9:56
9 月 23 日 上午 9:12
20 项改动说明 ( 查看 )

订阅以下载
Marauders in action

描述
Marauders in action

updated for 4.1

Mod adds some life to marauders space.

- Expansion -
Marauders occupies neighbor systems slowly.
1. it starts with asteroid bases first with more of them over time
2. guarding fleet appears
3. starbase is built causing borders expansion
4. some dwellings appear

Speed of expansion depends on total amount of marauders resources, system attractiveness and game difficulty
The same for fleet strength, chance to build a new starbase or attack a neighbor system

- Adaption -
Marauders co-exist with nearby space creatures considering them as totem animal and sharing systems with them. Their ship designs reflect that by having "flavored" equipment and weapon:
- Drones flavor: incline to lasers and missiles, improved auto-repair
- Crystals flavor: crystal weapons and armor
- Amoebas flavor: amoeba strikecraft, a bit more missiles and shield hardener
- Clouds flavor: cloud weapon and disruptors
- Ether Dragons: dragon armor and PD weapon, armor hardener and autorepair

If totem creatures spend quite amount of time in marauder space, more enhanced ship designs are added.
Ships are not updated all at once, just some may get new design randomly

- Extortion -
Marauder presence affects neighbor systems by reducing local happiness and productivity and affecting trade outcome. They may even attack nearby weak systems. That happens usually when they have no space to expand, so occurs in mid-game mostly. Keep your border guarded and they will not dare to enter.

Compatibility
Mod doesn't change vanilla files and is compatible with everything. It uses vanilla marauders countries and ship designs though, so need them untouched.

Mod is compatible with Ether Dragons - marauders can be friendly to dragons too
34 条留言
SpooNNNeedle 10 月 25 日 下午 5:18 
Besides the obvious outdated status of the mod, what're the major differences between Marauders in Action and Realistic Pirates? (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2752952962)
Red2401 8 月 30 日 下午 11:17 
very nice
Gogabor  [作者] 5 月 8 日 上午 7:28 
@Dark Nemesis, :handshake:
Dark Nemesis 5 月 7 日 下午 7:40 
@jtbush00 I was running both this mod and "Lawless Space" in all my games before the 4.0 update and I had no issues. Both worked just fine in all my games as far as I could tell :)

@Gogabor Thanks for updating this mod to the 4.0 so quickly! It's a fantastic mod that you have made here that actually makes marauders feel alive in the game! :steamhappy:
Gogabor  [作者] 5 月 7 日 上午 8:41 
@jtbush00, as I understand that mod re-thinks pirates, so while it doesn't interfere in marauders mechanics it is compatible.
jtbush00 5 月 6 日 上午 8:52 
jordicat 4 月 5 日 下午 6:36 
Awesome, thanks for taking the time to reply @Gogabor ! :) :cleanseal:
Gogabor  [作者] 4 月 2 日 下午 12:37 
@jordicat, it is uptodate. Well, at least for current 3.14 version. I've checked it a bit for open beta, just to make sure it is not crashing and no errors in log and it works too, at least for now
jordicat 3 月 30 日 下午 2:36 
This looks really neat! Anyone know if this still works with the current version? Thanks in advance!
Gogabor  [作者] 2 月 12 日 上午 5:01