安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
We think it is cool and we will be keeping it, thank you for your understanding!
Hope you'll continue to enjoy our mod, thank you for playing!
We can not fix the issues due to the fact that maps themselves set some spawned in units factions. We are powerless there (That is unless we set each unit their original faction)
Abomination's replacement is intentional.
And by Mercs, I mean the ones who were replaced with the NAHW NPCs
You could create one which would customise the NPCs randomly and another one for Difficulty
The NPC's are more aggressive when I add this Mod; Consider it
Maybe fix that
I cannot deny that it was more challenging than before; I actually died a few times to the first missions in the game
There are a few issues with this Mod though
First of all, the NAHW attacks the AAHW and the Nexus Core troops in Story Mode. The reason I'm pointing this out is because it ruins the immersion and makes no sense (even though this mod on it's own seems already ridiculous; the whole Nevada against Hank, imagine that)
Second of all, the Abominations are changed with a different kind of enemy
I wonder if that is intentional or not. It seems out of place.
Third of all, this mod seems to do more than add the NAHW Enemies, but also randomly customises the enemies. While I like more unique enemies, this shouldn't be a feature of this mod on it's own.