Conan Exiles

Conan Exiles

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Knight's Sanity
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Features: Features
Admin: Admin
Roleplaying: Roleplaying
Interface: Interface
文件大小
发表于
更新日期
3.687 MB
2024 年 11 月 28 日 下午 6:33
10 月 12 日 上午 6:57
21 项改动说明 ( 查看 )

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Knight's Sanity

描述
Collection of my utilities and additional features for RP servers using Roleplay Redux and Tot mods API. All features of this mod are optional and you choose what you want to use.

Current features:
- 67 new nodes for Tot scripts (including distance measurement, line of sight, random positions, character height, vector math, time functions and changing RPR attribute/skill allocation points)
- 4 types of selection windows to extend Tot scripts (including item selector and player selector)
- 2 types of input windows (text, number)
- Info boxes
- Buttons menu
- Dynamic menu builder
- Character sheet saving through webhooks
- Admin commands for RPR edits
- Webhook+ with a response from your web server
- RPR turn buffer for (de)buffs that should last several turns
- RPR spell concentration
- Optional server modlist synchronization with Conay (mod updater)
- Character selector (allows players to target NPCs)
- Point selector (e.g. for AoE)
- Direction selector (for directional AoE)
- Multi point selector (e.g. for Wall of Fire)
- Collision detection and visualizer for Area of Effect spells (sphere/cylinder/cone/line/cube/wall)
- Combat Tracker (can be ordered by initiative to automate turns) with optional HUD
- RCON commands for web->game communication
- Bestiary (DMNPC library) to save and load Tot Custom and character sheet presets
- Cinematic subtitles and choices for cutscenes

For more information and support join my Discord:
https://discord.gg/3WJNxCTn8m

Mod ID: 3373599765
7 条留言
Regaki 9 月 29 日 下午 12:41 
Great, thank you!
Rataj  [作者] 9 月 29 日 上午 8:31 
@Regaki - All AoE shapes are up to server owners to size as they need. A line like that can already be done with nodes that are available in the mod. Check my Discord for tutorials.
Regaki 9 月 29 日 上午 6:25 
Would more /aoe sizes be possible? Like a 1 tile wide line that extends 10 tiles?
Rataj  [作者] 7 月 27 日 下午 3:44 
@Vai - No idea, what issues are you experiencing? Unless that other mod overwrites Tot's mods API or uses same IDs for some things, then there's not reason for any incompatibility.
Vai 7 月 27 日 上午 10:24 
Does this mod interfere with indrids if it’s not placed above it
Schpongle 5 月 27 日 下午 4:52 
Wow, this is... impressive.
Jago 2024 年 12 月 31 日 下午 9:17 
Great job, man !